Natural Disaster Survival
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2023-08-08T21:36:05Z
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21236ac3f8d65e5563b6da6b70815ca6bf1e6616
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Blanked the page
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Protected "[[Main Page]]" ([Edit=Allow only logged in users] (indefinite))
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== Comments ==
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
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{{Main Page/Game Link}}
{{Main Page/Title}}
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<mainpage-leftcolumn-start />
{{Main Page/Navigations}}<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
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== Comments ==
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
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{{Main Page/Game Link}}
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== Comments ==
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
c7972a611ae63258295ad44847b3967c19ce7485
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Liamd967
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== Comments ==
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
Hi
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:18, 9 August 2023 (UTC)
7418852f6920b7ae8c017406d99ca0d99ce52978
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Liamd967
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__NOTOC__
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{{Main Page/Game Link}}
{{Main Page/Title}}
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<mainpage-leftcolumn-start />
{{Main Page/Navigations}}<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
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== Comments ==
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
Yu
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:17, 9 August 2023 (UTC)
Hi
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:18, 9 August 2023 (UTC)
Hi
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:18, 9 August 2023 (UTC)
cae0356289409c41a0176f978b7cd94b438aa3a4
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{{Main Page/Game Link}}
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{{Main Page/Navigations}}<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
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== Comments ==
Hi
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:18, 9 August 2023 (UTC)
344fba3de027bb31388067e47aca825f8c918b45
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__NOTOC__
<!-- Title box -->
{{Main Page/Game Link}}
{{Main Page/Title}}
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{{Main Page/Navigations}}<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
{{Main Page/News}}
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== Comments ==
Hi
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:18, 9 August 2023 (UTC)
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Created page with "<div style="clear:{{{1|both}}};"></div><noinclude> {{documentation}} </noinclude>"
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Created page with "{| class="wikitable" style="min-width: 100%; border: 2px solid #000;" | style="border:0 transparent; padding: 10px;" | [[File:Natural Disaster Survival.png|frameless|link=https://www.roblox.com/games/189707/]] | style="border:0 transparent; padding: 10px; padding-right: 0px;" | <span style="font-size: 200%;">'''Welcome to the Natural Disaster Survival Wiki!'''</span><br> Natural Disaster Survival Wiki is a community-driven wiki project about Natural Disaster Survival|t..."
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{| class="wikitable" style="min-width: 100%; border: 2px solid #000;"
| style="border:0 transparent; padding: 10px;" | [[File:Natural Disaster Survival.png|frameless|link=https://www.roblox.com/games/189707/]]
| style="border:0 transparent; padding: 10px; padding-right: 0px;" | <span style="font-size: 200%;">'''Welcome to the Natural Disaster Survival Wiki!'''</span><br>
Natural Disaster Survival Wiki is a community-driven wiki project about [[Natural Disaster Survival|the classic round-based Roblox survival experience]] created by Stickmasterluke. Now, quickly, run around in circles!<!-- actually a nod to game's description --><br>
<p style="margin: 0; text-align: center;">Release date of current experience version: 2022-12-01</p>
| style="border:0 transparent; padding: 10px; padding-left: 0px;" | <!-- Temporary links -->
* [[Wikia Rules|Wikia Rules]]
* [[:Category:Help|Help Pages]]
* [[Wiki Staff|Wiki Staff]]
|}
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Created page with "<div align=center> {| style="width: 100%;" |- align=center | style="width: 100%; background-color: #a33; font-size: 125%;" | [https://www.roblox.com/games/189707/ <span style="color: #fff;">'''Visit Natural Disaster Survival!'''</span>] |} </div>"
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<div align=center>
{| style="width: 100%;"
|- align=center
| style="width: 100%; background-color: #a33; font-size: 125%;" | [https://www.roblox.com/games/189707/ <span style="color: #fff;">'''Visit Natural Disaster Survival!'''</span>]
|}
</div>
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Liamd967
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Created page with "{| style="width:100%; border: 1px solid #2c884b; border-spacing: 0; margin-bottom: 0.5em;" ! style="background-color: #2c884b; color: white; font-size: 125%; text-align: center;" | News/Trivia |- | style="padding: 10px 10px 10px 0;" | '''Did you know that...''' *... On 24 September 2021, Spatial Voice support was added to [[Natural Disaster Survival]]? *... The item and [[Badges|badge]] for Wren Brightblade's Crate #2 could not be obtained after 30 April 2021? *... Mod..."
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{| style="width:100%; border: 1px solid #2c884b; border-spacing: 0; margin-bottom: 0.5em;"
! style="background-color: #2c884b; color: white; font-size: 125%; text-align: center;" | News/Trivia
|-
| style="padding: 10px 10px 10px 0;" |
'''Did you know that...'''
*... On 24 September 2021, Spatial Voice support was added to [[Natural Disaster Survival]]?
*... The item and [[Badges|badge]] for Wren Brightblade's Crate #2 could not be obtained after 30 April 2021?
*... [[Modest Headquarters]], [[Manic Mansion]], [[Rainbow Ride]], and [[Deadly Virus]] were all added on 30 April 2021 for the Metaverse Champions event?
*... The mission for Wren Brightblade's Crate #2, which was surviving three rounds in a row, was simply an easier version of the quest for the High Five [[badge]]?
*... Natural Disaster Survival has over '''2.3 billion '''visits as of 3 April 2023?
|}
{| style="width:100%; border: 1px solid #995f46; border-spacing: 0; margin-bottom: 0.5em;"
! style="background-color: #995f46; color: white; font-size: 125%; text-align: center;" | Wiki News
|-
| style="padding: 10px 10px 10px 0;" |
<div style="margin: 0em 2em">{{Discussions}}</div>
* 13 May 2022 — [[Project:CSD]] and [[Project:MOS]] became official guidelines/policies.
* 17 February 2022 — The wiki style was revamped and an improved home page was introduced.
* 5 August 2021 — The homepage was revamped.
* 4 July 2021 — The top navigation got fixed.
|}
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Created page with "<center>'''Articles:'''</center> <gallery widths="150" position="center" captionalign="center" navigation="true"> File:BADGE Barn Fire.png | [[Badges]] |link=Badges File:MAP Furious Station.png | [[Maps]] |link=Maps File:DISASTEREarthquake.png | [[Disasters]] |link=Disasters File:NDSBalloon.png | [[Gamepasses]] |link=Gamepasses </gallery> <center>'''Community:'''..."
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<center>'''Articles:'''</center>
<gallery widths="150" position="center" captionalign="center" navigation="true">
File:BADGE Barn Fire.png | [[Badges]] |link=Badges
File:MAP Furious Station.png | [[Maps]] |link=Maps
File:DISASTEREarthquake.png | [[Disasters]] |link=Disasters
File:NDSBalloon.png | [[Gamepasses]] |link=Gamepasses
</gallery>
<center>'''Community:'''</center>
<gallery widths="150" position="center" captionalign="center" navigation="true">
File:Example.jpg | [[Special:Community|Community Portal]] |link=Special:Community
File:RobloxScreenShot20200619_145956582.png| [[Natural Disaster Survival Wiki:Community discussion|Community Discussion]] |link=Natural Disaster Survival Wiki:Community discussion
File:Badge-creator.png | [[Blog:Recent_posts|Blogs]] |link=Blog:Recent posts
</gallery>
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Created page with "{| style="width:100%; border: 1px solid #0a6cb4; border-spacing: 0; margin-bottom: 0.5em;" ! style="background-color: #0a6cb4; color: white; font-size: 125%; text-align: center;" | Statistics |- | style="padding: 10px;" | According to this wiki's [[Special:Statistics|statistics]], our helpful contributors have made '''{{NUMBEROFEDITS}}''' constructive edits to all '''{{NUMBEROFARTICLES}}''' pages on this ever-growing wiki! There are currently {{NUMBEROFACTIVEUSERS}} acti..."
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{| style="width:100%; border: 1px solid #0a6cb4; border-spacing: 0; margin-bottom: 0.5em;"
! style="background-color: #0a6cb4; color: white; font-size: 125%; text-align: center;" | Statistics
|-
| style="padding: 10px;" | According to this wiki's [[Special:Statistics|statistics]], our helpful contributors have made '''{{NUMBEROFEDITS}}''' constructive edits to all '''{{NUMBEROFARTICLES}}''' pages on this ever-growing wiki! There are currently {{NUMBEROFACTIVEUSERS}} active users of the wiki.
|}
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Created page with "{| style="width:100%; border: 1px solid #E27D50; border-spacing: 0; margin-bottom: 0.5em;" ! style="background-color: #E27D50; color: white; font-size: 125%; text-align: center;" | Contributes |- | style="padding: 10px;" | New to Fandom? You can join by [[Special:Signup|creating a Fandom account]]. You can also join [https://discord.gg/UR62ZKjgAV our Discord server] to get a jumpstart on improving the wiki. Before editing this wiki, be sure to read the following: *Proj..."
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{| style="width:100%; border: 1px solid #E27D50; border-spacing: 0; margin-bottom: 0.5em;"
! style="background-color: #E27D50; color: white; font-size: 125%; text-align: center;" | Contributes
|-
| style="padding: 10px;" | New to Fandom? You can join by [[Special:Signup|creating a Fandom account]]. You can also join [https://discord.gg/UR62ZKjgAV our Discord server] to get a jumpstart on improving the wiki. Before editing this wiki, be sure to read the following:
*[[Project:Manual of Style|Manual of Style]]
*[[Wikia Rules|Rules and Policies]]
*[[Help:Index|Fandom Help]]
*[[mw:Help:Formatting|Formatting Help]]
<p style="margin: 0;">Make sure to enjoy yourself, respect others, and have fun. We're looking forward to having you!</p>
|}
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Liamd967 uploaded a new version of [[File:Natural Disaster Survival.png]]
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Liamd967 uploaded a new version of [[File:Natural Disaster Survival.png]]
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Natural Disaster Survival
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Liamd967
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Created page with "{{stub}} {{Infobox NDS |image = |caption = |visits = More than 2.3 billion (as of April 2023) }} '''Natural Disaster Survival''' is a round-based Roblox survival experience created by Stickmasterluke. It was an empty place slot from March 2008 to around November 2011 when the experience's name was updated to "Disaster testing". The full experience was released on December 4, 2011. In the experience, users must survive up to [[Disasters|12 various disasters]] across..."
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{{stub}}
{{Infobox NDS
|image =
|caption =
|visits = More than 2.3 billion (as of April 2023)
}}
'''Natural Disaster Survival''' is a round-based Roblox survival experience created by Stickmasterluke. It was an empty place slot from March 2008 to around November 2011 when the experience's name was updated to "Disaster testing". The full experience was released on December 4, 2011.
In the experience, users must survive up to [[Disasters|12 various disasters]] across [[Maps|21 preset maps]], which are spawned each round on an elevated green island.
On February 25, 2020, the experience surpassed one billion visits, and it surpassed two billion on June 19, 2022.
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Created page with " {|style="padding: 8px; margin-bottom:4px; background-color: transparent; border: 1px solid black; width: 100%; border-radius:10px;" |- |align"left"|[[File:Stub image.png|200px]] |align="center"|<font size="3">'''''This page is a [[Disasters|disaster]]!'''''</font><br>This article is a [[:Category:Article stubs|stub]], meaning that it is a short and incomplete article which needs a lot of cleaning up. Adding more information to pages like these helps the ''Natural Disast..."
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{|style="padding: 8px; margin-bottom:4px; background-color: transparent; border: 1px solid black; width: 100%; border-radius:10px;"
|-
|align"left"|[[File:Stub image.png|200px]]
|align="center"|<font size="3">'''''This page is a [[Disasters|disaster]]!'''''</font><br>This article is a [[:Category:Article stubs|stub]], meaning that it is a short and incomplete article which needs a lot of cleaning up. Adding more information to pages like these helps the ''Natural Disaster Survival Wiki''.<br/>Thank you!''<includeonly>{{#switch: {{NAMESPACE}}
|={{#switch: {{{1}}}
|nocat=
|[[Category:Stubs]]
}}
}}</includeonly>
|}
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Disasters
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Liamd967
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Created page with "Disasters are the main mechanic of Natural Disaster Survival, there are currently 12 disasters in the game. ==Prediction Guide== When predicting the disaster as quickly as possible in each round, the first step is to check the audio. If wind noise plays immediately, it indicates Acid Rain, which is best survived in a deep shelter. If the wind noise doesn't play immediately, then check for the presence of clouds in the sky. If there are no clouds, it is categorized as a..."
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Disasters are the main mechanic of Natural Disaster Survival, there are currently 12 disasters in the game.
==Prediction Guide==
When predicting the disaster as quickly as possible in each round, the first step is to check the audio. If wind noise plays immediately, it indicates Acid Rain, which is best survived in a deep shelter. If the wind noise doesn't play immediately, then check for the presence of clouds in the sky. If there are no clouds, it is categorized as a Sunny disaster. Once you confirm it as a Sunny disaster, wait and observe if a volcano appears shortly before the disaster is announced. If a volcano does appear, it is a Volcanic Eruption. Otherwise, you can be certain that it is either a Deadly Virus, Earthquake, Fire, Meteor Shower, or Tsunami, but you cannot make any further predictions until the disaster is announced. If there are clouds in the sky but no audio at the beginning, it is possible to make additional predictions by looking for a haze. If there is a foggy white haze on the screen that gradually intensifies, it is a Blizzard. If a similar golden-brown-tinted haze texture appears on-screen shortly after the round starts, it is a Sandstorm. If no such haze is present but the clouds remain, the disaster is either a Flash Flood, Thunderstorm, or Tornado.
==Acid Rain==
{{Main|Acid Rain}}
[[File:AcidRaininSkyTower.jpg|none|thumb]]
[[File:WARNING Acid Rain.png|thumb]]
Acid Rain is characterized by the presence of acidic droplets that fall upon the island, necessitating the search for shelter to avoid a gradual loss of HP. As the rain continues, it gradually erodes the shelter, creating uncovered holes in the roof and causing fallen platforms to become unstable. In the worst case scenario, these platforms may dislodge you from the shelter or even throw you outside the map. Moreover, the Acid Rain causes platforms to adopt a greenish hue, making it crucial to avoid any fallen green platforms. Players can identify the onset of Acid Rain by the immediate sound of wind upon entering the map, enabling them to seek shelter promptly.
==Blizzard==
{{Main|Blizzard}}
[[File:Blizzard stage 3.png|thumb]]
[[File:WARNING Blizzard.jpeg|thumb]]
In a Blizzard, a white haze will settle onto the horizon, gradually thickening the fog. As the Blizzard commences, copious amounts of snow will descend upon the player's screen, obscuring visibility. It becomes challenging to see, and players must seek shelter from the Blizzard. The safest option is to find shelter in a corner of a structure. Much like Acid Rain, the Blizzard can also destabilize platforms, causing them to collapse and potentially harm the player. However, these platforms will be coated with a layer of snow and will not inflict damage. Nonetheless, it is advisable to avoid them just in case.
==Deadly Virus==
{{Main|Deadly Virus}}
[[File:C19.png|thumb]]
[[File:WARNING Deadly Virus.png|thumb]]
In Deadly Virus, a player will be randomly selected to initiate the virus. This player will cough and sneeze out purple droplets, which can infect uninfected players upon contact. If an uninfected player touches these droplets, they will also become infected. This disaster is relatively easy to handle by hiding in an isolated area or maintaining a significant distance from other players, as they may potentially carry the virus and infect you. In case of infection, it is simple to use a [[Red Apple]] to regenerate yourself, providing some assistance, or a [[Green Balloon]] to evade infected players who are pursuing you. The occurrence of Deadly Virus is unpredictable, as it can start during sunny weather, although many other disasters also commence under sunny weather.
==Earthquake==
{{Main|Earthquake}}
[[File:D EQ.png|thumb]]
[[File:WARNING Earthquake.png|thumb]]
During an earthquake, the island experiences intense shaking, causing tall structures to collapse rapidly due to their inherent instability during ground movements. To prevent falling off the map, players must constantly move while not using their joystick or mouse. It is crucial to avoid crowded areas, remain outside, and stay away from large infrastructure, as these platforms can collide with and potentially harm the players. Additionally, platforms have the potential to inflict damage or propel players, but the utmost caution should be exercised around spinning platforms. On occasion, spinning platforms will appear, launching any player who steps on them to great heights. The use of a [[Green Balloon]] is not recommended as it can propel players out of the map. Since earthquakes are unpredictable natural disasters, it is impossible to forecast them with 100% accuracy. However, as the earthquake approaches its conclusion, the shaking will gradually cease.
==Fire==
{{Main|Fire}}
[[File:56E233F2-9DFA-4E25-A6FF-441D0EEE2BA2.png|thumb]]
[[File:WARNING Fire.jpeg|thumb]]
During a fire, the fire will originate from a specific location on the current map, and then spread across various platforms. The rapid spread of fire can potentially cause significant infrastructure collapses. Therefore, it is advisable to avoid large structures as a precautionary measure, since fire tends to spread rapidly upwards. Stepping on a platform engulfed in flames will gradually inflict damage upon you until your demise. As the disaster nears its end, certain fire-engulfed platforms will start to cool down, turning black, and will no longer cause harm if stepped upon. It is also impossible to predict the occurrence of a fire.
==Flash Flood==
{{Main|Flash Flood}}
[[File:Flash Flood Arch Park.png|thumb]]
[[File:WARNING Flash Flood.png|thumb]]
During a flash flood, the sea levels will start rising, leading to the initial collapse of low-lying structures. As the water level continues to increase, it will gradually destabilize higher and more stable infrastructure, putting at risk the lives of those who have no alternative ground to stand on. Individuals submerged in the water will sustain gradual harm until they perish. To increase your chances of survival, you can utilize a [[Red Apple]] to prolong your endurance and a [[Green Balloon]] to reach higher ground. However, flash floods cannot be predicted, as various other disasters can arise from cloudy weather.
==Meteor Shower==
{{Main|Meteor Shower}}
[[File:MeteorShowerHappyHome.jpg|thumb]]
[[File:MeteorSHowerWarning.jpg|thumb]]
During a Meteor Shower, brown-colored meteors accompanied by a fiery trajectory will commence raining down across the entire island. These meteors lack a shockwave effect and do not create as significant an impact as others. It is highly recommended to remain outdoors and steer clear of nearby meteors, as this minimizes the likelihood of colliding with one. It is impossible to accurately predict the occurrence of a Meteor Shower.
==Sandstorm==
{{Main|Sandstorm}}
[[File:Sandstorm.JPG|thumb]]
[[File:WARNING Sandstorm.png|thumb]]
In Sandstorm, a yellow haze settles into the sky, causing sand to fill up every player's screen. Once the disaster is officially announced through a pop-up warning screen, platforms will start soaring through the sky, posing a threat to players as they can knock them off the map. These platforms will gradually transform into a sandy texture, indicating their capability to fly and potentially assist players. It is advisable for players to remain outside and avoid crowded areas.
==Thunderstorm==
{{Main|Thunderstorm}}
[[File:DCFE7CA2-9523-4185-82E6-3307BA98BA59 2.0.png|thumb]]
[[File:Warning thunderstorm .jpg|thumb]]
During a thunderstorm, lightning spreads across the map, and if it strikes you, you will die. A lightning strike occurs every 2 seconds, totaling 45 strikes overall. To ensure safety, players must stay in low areas consistently, as lightning primarily targets higher sections of buildings. Thunderstorms initially cannot be predicted and share similarities with other disastrous cloudy weather conditions.
==Tornado==
{{Main|Tornado}}
[[File:Tornado in Prison Panic.png|thumb]]
[[File:WARNING Tornado.jpeg|thumb]]
In Tornado, a colossal wind cluster forms, obliterating everything in its path. Players must keep a considerable distance from the tornado. Approaching it will cause you to tumble down, potentially resulting in the loss of your character's accessories and limbs, or even launching you if you collide with a remaining platform or get sucked into the tornado too swiftly. The tornado's movements cannot be accurately predicted due to its nature as a cloudy disaster.
==Tsunami==
{{Main|Tsunami}}
[[File:TsunamiNDS.png|thumb]]
[[File:WARNING Tsunami.png|thumb]]
In a Tsunami, a massive tidal wave emerges at a random location in the water and moves towards the map. The Tsunami wreaks havoc along its path, instantly killing any players it touches. To survive, players must find elevated and sturdy ground. Alternatively, they can utilize a [[Green Balloon]] to vault over the Tsunami, but precise timing is crucial, or else they die. If a balloon is unavailable, players can attempt to jump over the wave by utilizing a structure. the Tsunami cannot be accurately predicted since it is a sunny weather.
==Volcanic Eruption==
{{Main|Volcanic Eruption}}
[[Category:Disasters]]
[[File:Volcano Eruption.png|thumb]]
[[File:WARNING Volcano Eruption.png|thumb]]
During a Volcanic Eruption, a large volcano emerges at a random location on the map. After a few seconds, incessant streams of red and yellow lava blocks spew out from the volcano, causing harm to structures and players. It is advisable for players to keep a safe distance from the volcano. However, if they choose to jump onto its slopes, they should exercise caution and avoid ascending too high to minimize the risk of being hit by one of the blocks. The occurrence of a Volcanic Eruption is unpredictable, as it is a sunny weather.
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Disasters are the main mechanic of Natural Disaster Survival, there are currently 12 disasters in the game.
==Prediction Guide==
When predicting the disaster as quickly as possible in each round, the first step is to check the audio. If wind noise plays immediately, it indicates Acid Rain, which is best survived in a deep shelter. If the wind noise doesn't play immediately, then check for the presence of clouds in the sky. If there are no clouds, it is categorized as a Sunny disaster. Once you confirm it as a Sunny disaster, wait and observe if a volcano appears shortly before the disaster is announced. If a volcano does appear, it is a Volcanic Eruption. Otherwise, you can be certain that it is either a Deadly Virus, Earthquake, Fire, Meteor Shower, or Tsunami, but you cannot make any further predictions until the disaster is announced. If there are clouds in the sky but no audio at the beginning, it is possible to make additional predictions by looking for a haze. If there is a foggy white haze on the screen that gradually intensifies, it is a Blizzard. If a similar golden-brown-tinted haze texture appears on-screen shortly after the round starts, it is a Sandstorm. If no such haze is present but the clouds remain, the disaster is either a Flash Flood, Thunderstorm, or Tornado.
==Acid Rain==
{{Main|Acid Rain}}
[[File:AcidRaininSkyTower.jpg|thumb]]
[[File:WARNING Acid Rain.png|thumb]]
Acid Rain is characterized by the presence of acidic droplets that fall upon the island, necessitating the search for shelter to avoid a gradual loss of HP. As the rain continues, it gradually erodes the shelter, creating uncovered holes in the roof and causing fallen platforms to become unstable. In the worst case scenario, these platforms may dislodge you from the shelter or even throw you outside the map. Moreover, the Acid Rain causes platforms to adopt a greenish hue, making it crucial to avoid any fallen green platforms. Players can identify the onset of Acid Rain by the immediate sound of wind upon entering the map, enabling them to seek shelter promptly.
==Blizzard==
{{Main|Blizzard}}
[[File:Blizzard stage 3.png|thumb]]
[[File:WARNING Blizzard.jpeg|thumb]]
In a Blizzard, a white haze will settle onto the horizon, gradually thickening the fog. As the Blizzard commences, copious amounts of snow will descend upon the player's screen, obscuring visibility. It becomes challenging to see, and players must seek shelter from the Blizzard. The safest option is to find shelter in a corner of a structure. Much like Acid Rain, the Blizzard can also destabilize platforms, causing them to collapse and potentially harm the player. However, these platforms will be coated with a layer of snow and will not inflict damage. Nonetheless, it is advisable to avoid them just in case.
==Deadly Virus==
{{Main|Deadly Virus}}
[[File:C19.png|thumb]]
[[File:WARNING Deadly Virus.png|thumb]]
In Deadly Virus, a player will be randomly selected to initiate the virus. This player will cough and sneeze out purple droplets, which can infect uninfected players upon contact. If an uninfected player touches these droplets, they will also become infected. This disaster is relatively easy to handle by hiding in an isolated area or maintaining a significant distance from other players, as they may potentially carry the virus and infect you. In case of infection, it is simple to use a [[Red Apple]] to regenerate yourself, providing some assistance, or a [[Green Balloon]] to evade infected players who are pursuing you. The occurrence of Deadly Virus is unpredictable, as it can start during sunny weather, although many other disasters also commence under sunny weather.
==Earthquake==
{{Main|Earthquake}}
[[File:D_EQ.png|thumb]]
[[File:WARNING Earthquake.png|thumb]]
During an earthquake, the island experiences intense shaking, causing tall structures to collapse rapidly due to their inherent instability during ground movements. To prevent falling off the map, players must constantly move while not using their joystick or mouse. It is crucial to avoid crowded areas, remain outside, and stay away from large infrastructure, as these platforms can collide with and potentially harm the players. Additionally, platforms have the potential to inflict damage or propel players, but the utmost caution should be exercised around spinning platforms. On occasion, spinning platforms will appear, launching any player who steps on them to great heights. The use of a [[Green Balloon]] is not recommended as it can propel players out of the map. Since earthquakes are unpredictable natural disasters, it is impossible to forecast them with 100% accuracy. However, as the earthquake approaches its conclusion, the shaking will gradually cease.
==Fire==
{{Main|Fire}}
[[File:56E233F2-9DFA-4E25-A6FF-441D0EEE2BA2.png|thumb]]
[[File:WARNING Fire.jpeg|thumb]]
During a fire, the fire will originate from a specific location on the current map, and then spread across various platforms. The rapid spread of fire can potentially cause significant infrastructure collapses. Therefore, it is advisable to avoid large structures as a precautionary measure, since fire tends to spread rapidly upwards. Stepping on a platform engulfed in flames will gradually inflict damage upon you until your demise. As the disaster nears its end, certain fire-engulfed platforms will start to cool down, turning black, and will no longer cause harm if stepped upon. It is also impossible to predict the occurrence of a fire.
==Flash Flood==
{{Main|Flash Flood}}
[[File:Flash Flood Arch Park.png|thumb]]
[[File:WARNING Flash Flood.png|thumb]]
During a flash flood, the sea levels will start rising, leading to the initial collapse of low-lying structures. As the water level continues to increase, it will gradually destabilize higher and more stable infrastructure, putting at risk the lives of those who have no alternative ground to stand on. Individuals submerged in the water will sustain gradual harm until they perish. To increase your chances of survival, you can utilize a [[Red Apple]] to prolong your endurance and a [[Green Balloon]] to reach higher ground. However, flash floods cannot be predicted, as various other disasters can arise from cloudy weather.
==Meteor Shower==
{{Main|Meteor Shower}}
[[File:MeteorShowerHappyHome.jpg|thumb]]
[[File:MeteorSHowerWarning.jpg|thumb]]
During a Meteor Shower, brown-colored meteors accompanied by a fiery trajectory will commence raining down across the entire island. These meteors lack a shockwave effect and do not create as significant an impact as others. It is highly recommended to remain outdoors and steer clear of nearby meteors, as this minimizes the likelihood of colliding with one. It is impossible to accurately predict the occurrence of a Meteor Shower.
==Sandstorm==
{{Main|Sandstorm}}
[[File:Sandstorm.JPG|thumb]]
[[File:WARNING Sandstorm.png|thumb]]
In Sandstorm, a yellow haze settles into the sky, causing sand to fill up every player's screen. Once the disaster is officially announced through a pop-up warning screen, platforms will start soaring through the sky, posing a threat to players as they can knock them off the map. These platforms will gradually transform into a sandy texture, indicating their capability to fly and potentially assist players. It is advisable for players to remain outside and avoid crowded areas.
==Thunderstorm==
{{Main|Thunderstorm}}
[[File:DCFE7CA2-9523-4185-82E6-3307BA98BA59 2.0.png|thumb]]
[[File:Warning thunderstorm .jpg|thumb]]
During a thunderstorm, lightning spreads across the map, and if it strikes you, you will die. A lightning strike occurs every 2 seconds, totaling 45 strikes overall. To ensure safety, players must stay in low areas consistently, as lightning primarily targets higher sections of buildings. Thunderstorms initially cannot be predicted and share similarities with other disastrous cloudy weather conditions.
==Tornado==
{{Main|Tornado}}
[[File:Tornado in Prison Panic.png|thumb]]
[[File:WARNING Tornado.jpeg|thumb]]
In Tornado, a colossal wind cluster forms, obliterating everything in its path. Players must keep a considerable distance from the tornado. Approaching it will cause you to tumble down, potentially resulting in the loss of your character's accessories and limbs, or even launching you if you collide with a remaining platform or get sucked into the tornado too swiftly. The tornado's movements cannot be accurately predicted due to its nature as a cloudy disaster.
==Tsunami==
{{Main|Tsunami}}
[[File:TsunamiNDS.png|thumb]]
[[File:WARNING Tsunami.png|thumb]]
In a Tsunami, a massive tidal wave emerges at a random location in the water and moves towards the map. The Tsunami wreaks havoc along its path, instantly killing any players it touches. To survive, players must find elevated and sturdy ground. Alternatively, they can utilize a [[Green Balloon]] to vault over the Tsunami, but precise timing is crucial, or else they die. If a balloon is unavailable, players can attempt to jump over the wave by utilizing a structure. the Tsunami cannot be accurately predicted since it is a sunny weather.
==Volcanic Eruption==
{{Main|Volcanic Eruption}}
[[Category:Disasters]]
[[File:Volcano Eruption.png|thumb]]
[[File:WARNING Volcano Eruption.png|thumb]]
During a Volcanic Eruption, a large volcano emerges at a random location on the map. After a few seconds, incessant streams of red and yellow lava blocks spew out from the volcano, causing harm to structures and players. It is advisable for players to keep a safe distance from the volcano. However, if they choose to jump onto its slopes, they should exercise caution and avoid ascending too high to minimize the risk of being hit by one of the blocks. The occurrence of a Volcanic Eruption is unpredictable, as it is a sunny weather.
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Created page with " {{Infobox disaster |title = Acid Rain |image = <gallery> AcidRain 2.0.jpg|In-game D AR.png|Top-view </gallery> |weather = Cloudy |difficulty = Medium |best_location = In a building/under any available square trees |warning_bar = WARNING Acid Rain.png }} '''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed t..."
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{{Infobox disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
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File:DISASTEREarthquake.png
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Maps
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Created page with "There are {{NUMBEROFMAPS}} maps in Natural Disaster Survival. Some are created by Stickmasterluke, while others are created by players.. == Happy Home == [[File:MAP Happy Home.png|thumb|100px|Happy Home]] [[Happy Home]] is a two story house with a chimney and no furniture inside. It has a slide and a see-saw beside it, as well as three small trees on the other side. It also has a small path leading to it. If a [[Flash Flood]] disaster happens and you survive it you'll..."
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There are {{NUMBEROFMAPS}} maps in Natural Disaster Survival. Some are created by Stickmasterluke, while others are created by players..
== Happy Home ==
[[File:MAP Happy Home.png|thumb|100px|Happy Home]]
[[Happy Home]] is a two story house with a chimney and no furniture inside. It has a slide and a see-saw beside it, as well as three small trees on the other side. It also has a small path leading to it. If a [[Flash Flood]] disaster happens and you survive it you'll get a badge called "House Flood".
==Sky Tower==
[[File:MAP Sky Tower.png|thumb|100px|Sky Tower]]
[[Sky Tower]] has three sections: a large one at the bottom, a medium one in the middle, and a small one at the top. It is rather weak, making it vulnerable to raining disasters such as [[Acid Rain]], [[Sandstorm]] and [[Blizzard]].
==Trailer Park==
[[File:MAP Trailer Park.png|thumb|100px|Trailer Park]]
[[Trailer Park]] is home to a water tower, a few small houses, and some pathways. It is incredibly hard to survive a flash flood or tsunami without a [[Green Balloon]]. There are some chairs you can sit in but you may need to get out once the disaster starts. The layers of bricks are very thin. Meteor showers are really hard to survive, even with a [[gamepass]]. If you survive a tornado in this map you get a badge : "Tornado vs. Trailer Park"
==Fort Indestructible==
[[Fort Indestructible]] is home to a small fort with three tanks, one helicopter, and a super tall tower which can be dangerous at times. This map is very hard to survive on during Tsunamis and Flash Floods. If you survive a Thunderstorm in this map, you get the badge called "GET TO THE CHOPPA!".
==Glass Office==
[[File:MAP Glass Office.png|thumb|Glass Office]]
[[Glass Office]] is home to two tall connected glass buildings with a road in front. It ressembles Sky Tower.
==Surf Central==
[[Surf Central]] has a lifeguard tower, a surfboard shop, a couple of chairs, and elevated land. It is perfect for surviving a [[Tsunami]] as there is some elevated ground that the tsunami may not reach. This map is probably the easiest to survive most disasters. You can get behind the elevated land when there is a [[Volcanic Eruption]] (determent), [[Earthquake]], [[Sandstorm]], Deadly [[Deadly Virus|Virus]], and possibly [[Tornado]]. Be careful not to fall down past the first layer of dirt as the other layers are not solid. If you survive it during a Tsunami you'll get a badge called "Surf's Up!"
== Rakish Refinery ==
[[Rakish Refinery]] is home to an oil station. It is hard to survive most disasters, including Tsunami, Flash Flood, Sandstorm, Earthquake, and Acid Rain.
==Sunny Ranch==
[[Sunny Ranch]] is a barn with two silos and a tractor on the side. It is possible to ride the tractor. It is hard to survive during tsunamis as players may get thrown around a lot. Players can walk through the hay stack.If you survive it during fire you'll get the badge "Barn Fire"
== Arch Park ==
[[File:MAP Arch Park.png|thumb]]
[[Arch Park]] is a park with a hotdog stand (which is great for surviving blizzards), a statue of a Roblox avatar with a sword, a couple of picnic blankets, and an arch. This map is hard to survive during a Tsunami and Flash Flood because the Arch is really weak. It is easy to survive an Earthquake as there are not a lot of bricks.
==Raving Raceway==
[[Raving Raceway]] is a racetrack with ten functional (although hard to control) racecars and a spectating tower where players can watch the racecars. It is good during an Acid Rain because of the tunnel which is durable. It is hard to survive a Flash Flood or Tsunami. It is also bad for an Earthquake because there are too many bricks. There is currently a glitch where some cars can flip upside down which causes damage.
==Coastal Quickstop ==
[[Coastal Quickstop]] has docking platforms (good for surviving a tornado), a well you can jump into (even though it is risky as you may not land on the bucket or the well could get destroyed), a lighthouse you can climb up, and a couple more buildings. This is probably the easiest map to survive an earthquake as there are not too many pathways.
==Lucky Mart ==
[[Lucky Mart]] is a market with a couple of trees and a carpark/parking lot. It is hard to survive a Flash Flood without a balloon. It may also be diffcult to survive an Earthquake as there are a lot of bricks.
==Party Palace==
[[Party Palace]] is a theme park which holds a drop tower, a whack-a-mole game (which is interactive), a Viking boat, and a little restaurant. The hardest disaster to survive is meteor shower as there is not too many available shelter. It is nearly impossible to survive a flash flood as the highest point is the drop tower, which is unstable. It is possible to push the source of the fire (popcorn stand) away from any other bricks so it can't spread. Also, this is the only map to use music which some people find it annoying.
==Heights School==
[[File:HeightsSchool.png|thumb|Heights School]]
[[Heights School]] is the second largest building. It is a school that has several rooms, two levels, and a ladder to get to the roof. It is easy to survive most disasters, except sandstorm and meteor shower.
==Furious Station==
[[Furious Station]] is home to a gas station, a billboard, and a shop. The gas station roof has multiple layers of bricks, so it is good for thunderstorms. It also has two large fuel trucks as well as several cars which players can drive. Sometimes, the ladders leading up to the top of the gas station roof are knocked down, so during tsunami or flash flood it will be a struggle for all players to get up to one ladder. If it is a flash flood and you are on the roof, it will take around 30 seconds before the roof falls, but the round should end before you die. Be careful, because this map contains a moderate amount of bricks and can kill you easily if it is an earthquake.
== Launch Land==
[[Launch Land]] contains a functional rocket as well as two towers. In order to launch the rocket, players must work together to press four different buttons: one at the top of the big tower to dislodge the bridge (otherwise the rocket will catch and malfunction), two on the other weaker tower to dislodge the rocket, and another one inside the rocket to ignite the thrusters. Make sure to ignite the thrusters before you dislodge the rocket, otherwise it could malfunction. If you ride on the rocket/someone rides it, you get the badge "Rocket Escape!"
== Prison Panic==
[[File:Prison Panic.png|thumb|Prison Panic Distant view]]
[[Prison Panic]] is a prison with a watchtower, canteen, weight lifting room, twelve prison cells, and a lookout. To get arrested, you need to go straight through the courtyard, into the building, turn right, and step on the pad. Becoming a prisoner teleports you to a cell and switches your outfit. To get out of the cell, zoom out so you can see the front of the cell door and click/press the handle to open the door. Be careful as there could be an [[Earthquake]] and you may die easily if you are in your cell. The barbed wire on top of the fences causes damage. This map has the most pieces.
==Safety Second==
[[Safety Second]] is home to an unfinished building, two massive cranes, a couple of diggers, and a couple of pipe sections. This map is hard to survive a flash flood as the only way is to climb up to the second floor, jump on some barrels and up some orange, climbable material. You must get as high as you can. By the time the building falls over, the round should be nearly over. Sometimes when many players are at the barrels, they can roll away, so then players have to rely on each other to get up, making a few sacrifices.
==Rainbow Ride==
[[File:Rainbow Ride Fire Start.png|thumb|The start of Fire in Rainbow Ride]]
[[Rainbow Ride]] contains a functional, massive, multi-coloured ferris wheel and a shelter with a glass ceiling. It has around twenty different carts, which could cause some lag low-end devices. The ferris wheel and its carts are very weak and dangerous. During a [[Sandstorm]], stay as far away from the carts as possible because they can fall on you, trap you, and push you off the edge. It is easy to survive [[Acid Rain]] under the ferris wheel's platform, or [[Flash Flood]] on top of the glass shelter. It's very weak during Tsunami as the Ferris Wheel will fall off into the water and killing almost everyone (if you are lucky you can survive it).
==Modest Headquarters==
[[File:ModestHeadquarters.png|thumb|Modest Headquarters]]
[[Modest Headquarters]] is a modern version of the Roblox headquarters with two office buildings each with a basement, one fountain, and a bridge connecting the two buildings. It is easy to survive an [[Earthquake]] on the indestructible hill leading to the right headquarters' entrance. If players with balloons jump up on the highest point, the balloons will pop, taking away some damage. It is easy to survive a [[Blizzard]] by huddling close to other players in the basement.
== Manic Mansion ==
[[Manic Mansion]] is a mansion with many rooms, a pool in the back, and an attic.
[[Category:Maps]]
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There are 21 maps in Natural Disaster Survival. Some are created by Stickmasterluke, while others are created by players..
== Happy Home ==
[[File:MAP Happy Home.png|thumb|100px|Happy Home]]
[[Happy Home]] is a two story house with a chimney and no furniture inside. It has a slide and a see-saw beside it, as well as three small trees on the other side. It also has a small path leading to it. If a [[Flash Flood]] disaster happens and you survive it you'll get a badge called "House Flood".
==Sky Tower==
[[File:MAP Sky Tower.png|thumb|100px|Sky Tower]]
[[Sky Tower]] has three sections: a large one at the bottom, a medium one in the middle, and a small one at the top. It is rather weak, making it vulnerable to raining disasters such as [[Acid Rain]], [[Sandstorm]] and [[Blizzard]].
==Trailer Park==
[[File:MAP Trailer Park.png|thumb|100px|Trailer Park]]
[[Trailer Park]] is home to a water tower, a few small houses, and some pathways. It is incredibly hard to survive a flash flood or tsunami without a [[Green Balloon]]. There are some chairs you can sit in but you may need to get out once the disaster starts. The layers of bricks are very thin. Meteor showers are really hard to survive, even with a [[gamepass]]. If you survive a tornado in this map you get a badge : "Tornado vs. Trailer Park"
==Fort Indestructible==
[[Fort Indestructible]] is home to a small fort with three tanks, one helicopter, and a super tall tower which can be dangerous at times. This map is very hard to survive on during Tsunamis and Flash Floods. If you survive a Thunderstorm in this map, you get the badge called "GET TO THE CHOPPA!".
==Glass Office==
[[File:MAP Glass Office.png|thumb|Glass Office]]
[[Glass Office]] is home to two tall connected glass buildings with a road in front. It ressembles Sky Tower.
==Surf Central==
[[Surf Central]] has a lifeguard tower, a surfboard shop, a couple of chairs, and elevated land. It is perfect for surviving a [[Tsunami]] as there is some elevated ground that the tsunami may not reach. This map is probably the easiest to survive most disasters. You can get behind the elevated land when there is a [[Volcanic Eruption]] (determent), [[Earthquake]], [[Sandstorm]], Deadly [[Deadly Virus|Virus]], and possibly [[Tornado]]. Be careful not to fall down past the first layer of dirt as the other layers are not solid. If you survive it during a Tsunami you'll get a badge called "Surf's Up!"
== Rakish Refinery ==
[[Rakish Refinery]] is home to an oil station. It is hard to survive most disasters, including Tsunami, Flash Flood, Sandstorm, Earthquake, and Acid Rain.
==Sunny Ranch==
[[Sunny Ranch]] is a barn with two silos and a tractor on the side. It is possible to ride the tractor. It is hard to survive during tsunamis as players may get thrown around a lot. Players can walk through the hay stack.If you survive it during fire you'll get the badge "Barn Fire"
== Arch Park ==
[[File:MAP Arch Park.png|thumb]]
[[Arch Park]] is a park with a hotdog stand (which is great for surviving blizzards), a statue of a Roblox avatar with a sword, a couple of picnic blankets, and an arch. This map is hard to survive during a Tsunami and Flash Flood because the Arch is really weak. It is easy to survive an Earthquake as there are not a lot of bricks.
==Raving Raceway==
[[Raving Raceway]] is a racetrack with ten functional (although hard to control) racecars and a spectating tower where players can watch the racecars. It is good during an Acid Rain because of the tunnel which is durable. It is hard to survive a Flash Flood or Tsunami. It is also bad for an Earthquake because there are too many bricks. There is currently a glitch where some cars can flip upside down which causes damage.
==Coastal Quickstop ==
[[Coastal Quickstop]] has docking platforms (good for surviving a tornado), a well you can jump into (even though it is risky as you may not land on the bucket or the well could get destroyed), a lighthouse you can climb up, and a couple more buildings. This is probably the easiest map to survive an earthquake as there are not too many pathways.
==Lucky Mart ==
[[Lucky Mart]] is a market with a couple of trees and a carpark/parking lot. It is hard to survive a Flash Flood without a balloon. It may also be diffcult to survive an Earthquake as there are a lot of bricks.
==Party Palace==
[[Party Palace]] is a theme park which holds a drop tower, a whack-a-mole game (which is interactive), a Viking boat, and a little restaurant. The hardest disaster to survive is meteor shower as there is not too many available shelter. It is nearly impossible to survive a flash flood as the highest point is the drop tower, which is unstable. It is possible to push the source of the fire (popcorn stand) away from any other bricks so it can't spread. Also, this is the only map to use music which some people find it annoying.
==Heights School==
[[File:HeightsSchool.png|thumb|Heights School]]
[[Heights School]] is the second largest building. It is a school that has several rooms, two levels, and a ladder to get to the roof. It is easy to survive most disasters, except sandstorm and meteor shower.
==Furious Station==
[[Furious Station]] is home to a gas station, a billboard, and a shop. The gas station roof has multiple layers of bricks, so it is good for thunderstorms. It also has two large fuel trucks as well as several cars which players can drive. Sometimes, the ladders leading up to the top of the gas station roof are knocked down, so during tsunami or flash flood it will be a struggle for all players to get up to one ladder. If it is a flash flood and you are on the roof, it will take around 30 seconds before the roof falls, but the round should end before you die. Be careful, because this map contains a moderate amount of bricks and can kill you easily if it is an earthquake.
== Launch Land==
[[Launch Land]] contains a functional rocket as well as two towers. In order to launch the rocket, players must work together to press four different buttons: one at the top of the big tower to dislodge the bridge (otherwise the rocket will catch and malfunction), two on the other weaker tower to dislodge the rocket, and another one inside the rocket to ignite the thrusters. Make sure to ignite the thrusters before you dislodge the rocket, otherwise it could malfunction. If you ride on the rocket/someone rides it, you get the badge "Rocket Escape!"
== Prison Panic==
[[File:Prison Panic.png|thumb|Prison Panic Distant view]]
[[Prison Panic]] is a prison with a watchtower, canteen, weight lifting room, twelve prison cells, and a lookout. To get arrested, you need to go straight through the courtyard, into the building, turn right, and step on the pad. Becoming a prisoner teleports you to a cell and switches your outfit. To get out of the cell, zoom out so you can see the front of the cell door and click/press the handle to open the door. Be careful as there could be an [[Earthquake]] and you may die easily if you are in your cell. The barbed wire on top of the fences causes damage. This map has the most pieces.
==Safety Second==
[[Safety Second]] is home to an unfinished building, two massive cranes, a couple of diggers, and a couple of pipe sections. This map is hard to survive a flash flood as the only way is to climb up to the second floor, jump on some barrels and up some orange, climbable material. You must get as high as you can. By the time the building falls over, the round should be nearly over. Sometimes when many players are at the barrels, they can roll away, so then players have to rely on each other to get up, making a few sacrifices.
==Rainbow Ride==
[[File:Rainbow Ride Fire Start.png|thumb|The start of Fire in Rainbow Ride]]
[[Rainbow Ride]] contains a functional, massive, multi-coloured ferris wheel and a shelter with a glass ceiling. It has around twenty different carts, which could cause some lag low-end devices. The ferris wheel and its carts are very weak and dangerous. During a [[Sandstorm]], stay as far away from the carts as possible because they can fall on you, trap you, and push you off the edge. It is easy to survive [[Acid Rain]] under the ferris wheel's platform, or [[Flash Flood]] on top of the glass shelter. It's very weak during Tsunami as the Ferris Wheel will fall off into the water and killing almost everyone (if you are lucky you can survive it).
==Modest Headquarters==
[[File:ModestHeadquarters.png|thumb|Modest Headquarters]]
[[Modest Headquarters]] is a modern version of the Roblox headquarters with two office buildings each with a basement, one fountain, and a bridge connecting the two buildings. It is easy to survive an [[Earthquake]] on the indestructible hill leading to the right headquarters' entrance. If players with balloons jump up on the highest point, the balloons will pop, taking away some damage. It is easy to survive a [[Blizzard]] by huddling close to other players in the basement.
== Manic Mansion ==
[[Manic Mansion]] is a mansion with many rooms, a pool in the back, and an attic.
[[Category:Maps]]
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File:MAP Happy Home.png
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File:MAP Sky Tower.png
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File:MAP Trailer Park.png
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File:Rainbow Ride Fire Start.png
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Acid Rain
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{{Infobox
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
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{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
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{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Albert Einstein}}}
|-
! colspan="2" | [[File:{{{img|Albert_Einstein_Head}}}.{{{format|jpg}}}|{{{width|200px}}}]]
|-
| colspan="2" style="text-align: center" | <small>{{{capt|Albert Einstein picture woohoo}}}</small>
|-
! Born
| {{{born|14 March 1879}}}
|-
! Place of birth
| {{{place|Germany}}}
|-
! Known for
| {{{known|Physics}}}
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
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{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Acid Rain}}}
|-
! colspan="2" | [[File:{{{img|Albert_Einstein_Head}}}.{{{format|jpg}}}|{{{width|200px}}}]]
|-
| colspan="2" style="text-align: center" | <small>{{{capt|Albert Einstein picture woohoo}}}</small>
|-
! Weather
| {{{born|14 March 1879}}}
|-
! Place of birth
| {{{place|Germany}}}
|-
! Known for
| {{{known|Physics}}}
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
4588fdbfe7f3fd18615e47f14104b3e21e8e0d6a
80
79
2023-08-09T16:53:00Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Acid Rain}}}
|-
! colspan="2" | [[File:{{{img|WARNING Acid Rain.png}}}.{{{format|png}}}|{{{width|200px}}}]]
|-
| colspan="2" style="text-align: center" | <small>{{{capt|Albert Einstein picture woohoo}}}</small>
|-
! Weather
| {{{born|14 March 1879}}}
|-
! Place of birth
| {{{place|Germany}}}
|-
! Known for
| {{{known|Physics}}}
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
fb20d6189e94181cca48f949b48fcb6b44a6bd88
81
80
2023-08-09T16:53:28Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Acid Rain}}}
|-
! colspan="2" | [[File:{{{img|WARNING Acid Rain}}}.{{{format|png}}}|{{{width|200px}}}]]
|-
| colspan="2" style="text-align: center" | <small>{{{capt|Albert Einstein picture woohoo}}}</small>
|-
! Weather
| {{{born|14 March 1879}}}
|-
! Place of birth
| {{{place|Germany}}}
|-
! Known for
| {{{known|Physics}}}
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
c527f10cf8d161e8beb07e7fb71a2ec4cbf70569
82
81
2023-08-09T16:57:32Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Acid Rain}}}
|-
! colspan="2" | [[File:{{{img|WARNING Acid Rain}}}.{{{format|png}}}|{{{width|200px}}}]]
|-
| colspan="2" style="text-align: center" | <small>{{{capt|Albert Einstein picture woohoo}}}</small>
|-
! Weather
| {{{born|14 March 1879}}}
|-
! Place of birth
| {{{place|Germany}}}
|-
! Known for
| {{{known|Physics}}}
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
d032406acf6069c42f9450b7a839f4d9d774da9b
83
82
2023-08-09T16:59:54Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Acid Rain}}}
|-
! colspan="2" | [[File:{{{img|WARNING Acid Rain}}}.{{{format|png}}}|{{{width|200px}}}]]
|-
! colspan="2" | [[File:{{{img|WARNING Acid Rain}}}.{{{format|png}}}|{{{width|200px}}}]]
|-
| colspan="2" style="text-align: center" | <small>{{{capt|Albert Einstein picture woohoo}}}</small>
|-
! Weather
| {{{born|14 March 1879}}}
|-
! Place of birth
| {{{place|Germany}}}
|-
! Known for
| {{{known|Physics}}}
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
f2dab66bb5604930dbb2f9c8d79d26f2786faa41
84
83
2023-08-09T17:02:47Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Acid Rain}}}
|-
| colspan="2" style="text-align: center" | <small>{{{capt|Albert Einstein picture woohoo}}}</small>
|-
! Weather
| {{{born|14 March 1879}}}
|-
! Place of birth
| {{{place|Germany}}}
|-
! Known for
| {{{known|Physics}}}
! colspan="2" | [[File:{{{img|WARNING Acid Rain}}}.{{{format|png}}}|{{{width|200px}}}]]
|-
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
174d1d3a679f482d897d1223ba86b3acc1b1cd6e
85
84
2023-08-09T17:04:38Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Acid Rain}}}
|-
| colspan="2" style="text-align: center" | <small>{{{capt|Albert Einstein picture woohoo}}}</small>
|-
! Weather
| {{{born|14 March 1879}}}
|-
! Place of birth
| {{{place|Germany}}}
|-
! Known for
| {{{known|Physics}}}
|-
! colspan="2" | [[File:{{{img|WARNING Acid Rain}}}.{{{format|png}}}|{{{width|200px}}}]]
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
41ebd4c1d12711ced1e551333df2b6042a67acf6
86
85
2023-08-09T17:07:43Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Acid Rain}}}
|-
| colspan="2" style="text-align: center" | <small>{{{capt|Albert Einstein picture woohoo}}}</small>
|-
! Weather
| {{{born|Cloudy}}}
|-
! Difficulty
| {{{place|Medium}}}
|-
! Best Location
| {{{known|In a building/under any available square trees}}}
|-
! colspan="2" | [[File:{{{img|WARNING Acid Rain}}}.{{{format|png}}}|{{{width|200px}}}]]
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
034688bd86b8601aa880a726ea217f3374a0c1b9
87
86
2023-08-09T17:09:14Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Acid Rain}}}
|-
! Weather
| {{{born|Cloudy}}}
|-
! Difficulty
| {{{place|Medium}}}
|-
! Best Location
| {{{known|In a building/under any available square trees}}}
|-
! colspan="2" | [[File:{{{img|WARNING Acid Rain}}}.{{{format|png}}}|{{{width|200px}}}]]
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
a5a486e6ea7884ce7cbd4738c0840322569f8f11
88
87
2023-08-09T17:10:02Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Acid Rain}}}
|-
! Weather
| {{{born|Cloudy}}}
|-
! Difficulty
| {{{place|Medium}}}
|-
! Best Location
| {{{known|In a building/under any available square trees}}}
|-
! colspan="2" | [[File:{{{img|WARNING Acid Rain}}}.{{{format|png}}}|{{{width|400px}}}]]
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
f90ea09ac0fa9b2e5a77045508b7db132130b559
89
88
2023-08-09T17:14:43Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox Disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
{| class="wikitable"
! colspan="2" | {{{subj|Acid Rain}}}
|-
! colspan="2" | {{{subj|Disaster Information}}}
|-
! Weather
| {{{born|Cloudy}}}
|-
! Difficulty
| {{{place|Medium}}}
|-
! Best Location
| {{{known|In a building/under any available square trees}}}
|-
! colspan="2" | {{{subj|Disaster Warning}}}
|-
! colspan="2" | [[File:{{{img|WARNING Acid Rain}}}.{{{format|png}}}|{{{width|400px}}}]]
|}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
2f3b637a24857b1c808d0597b9ede0a72dffc5db
Main Page
0
1
74
45
2023-08-09T04:48:13Z
Liamd967
2
New comments
wikitext
text/x-wiki
__NOTOC__
<!-- Title box -->
{{Main Page/Game Link}}
{{Main Page/Title}}
<!-- Start left -->
{{Main Page/Navigations}}<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
{{Main Page/News}}
<!-- End left -->
<!-- Start right -->
{{Main Page/Statistics}}
<!-- End right -->
<!-- Roblox Interwikis -->
== Comments ==
Hi
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 02:18, 9 August 2023 (UTC)
Hi
<br />-- [[User:Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) 04:48, 9 August 2023 (UTC)
7311da357ce2653e93c8e77a5bec017e30442b04
File:MAP Furious Station.png
6
56
75
2023-08-09T16:33:58Z
Liamd967
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Infobox Disaster
10
57
77
2023-08-09T16:44:41Z
Liamd967
2
Created page with "{| class="wikitable" ! colspan="2" | {{{subj|Albert Einstein}}} |- ! colspan="2" | [[File:{{{img|Albert_Einstein_Head}}}.{{{format|jpg}}}|{{{width|200px}}}]] |- | colspan="2" style="text-align: center" | <small>{{{capt|Albert Einstein picture woohoo}}}</small> |- ! Born | {{{born|14 March 1879}}} |- ! Place of birth | {{{place|Germany}}} |- ! Known for | {{{known|Physics}}} |}"
wikitext
text/x-wiki
{| class="wikitable" ! colspan="2" | {{{subj|Albert Einstein}}} |- ! colspan="2" | [[File:{{{img|Albert_Einstein_Head}}}.{{{format|jpg}}}|{{{width|200px}}}]] |- | colspan="2" style="text-align: center" | <small>{{{capt|Albert Einstein picture woohoo}}}</small> |- ! Born | {{{born|14 March 1879}}} |- ! Place of birth | {{{place|Germany}}} |- ! Known for | {{{known|Physics}}} |}
f56c27e62fb6db9ca3508141bf9704207d8cb8ab
Blizzard
0
58
90
2023-08-09T17:17:01Z
Liamd967
2
Created page with "{{Infobox disaster |title = Blizzard |image = Roblox 3 7 2021 1 50 54 PM.png |caption = View of a Blizzard. |weather = Cloudy with a white haze |difficulty = Medium |best_location = In a corner, in a chair, near other players |warning = Blizzard! Seek warmth and shelter! |warning_bar = <gallery>File:WARNING Blizzard.jpeg</gallery> }} The '''Blizzard''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. Durin..."
wikitext
text/x-wiki
{{Infobox disaster
|title = Blizzard
|image = Roblox 3 7 2021 1 50 54 PM.png
|caption = View of a Blizzard.
|weather = Cloudy with a white haze
|difficulty = Medium
|best_location = In a corner, in a chair, near other players
|warning = Blizzard! Seek warmth and shelter!
|warning_bar = <gallery>File:WARNING Blizzard.jpeg</gallery>
}}
The '''Blizzard''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. During a blizzard, a white haze will appear in the sky, and player's screens will be covered with snow. Players out in the open will gradually lose health points until they die, and all unanchored bricks will be covered in snow and be dislodged from its original position.
==Identify==
To identify a blizzard, a white haze will appear on the horizon, the sky will turn foggy and white, allowing you to predict that the incoming disaster is a blizzard.
==How to Survive==
The best way to survive a blizzard is to find shelter to avoid taking damage. The best places to huddle up are in a corner or in a chair. If the bricks making up the corner you are huddling in or the chair you are sitting on get covered with snow and blow away, quickly find another corner if you can.
Huddling up with other players can give warmth too, and using the [[Apple]] can completely negate the chances of freezing from the blizzard, provided you don't get hit by anything, and that you keep eating the apple.
You can also stay right under the stairs, in the corner.
== Trivia==
*There are three different animations representing three different stages which shows how much you are exposed to the freezing outside. The first stage is the safest and you do not get damaged by the disaster. The last stage gives you most damage, and is a guaranteed death if you do not find shelter in time.
<gallery>
Blizzard stage 1.png|Stage 1
Blizzard stage 2.png|Stage 2
Blizzard stage 3.png|Stage 3
</gallery>
*Before a blizzard happens, a white haze appears in the sky, making it easy to identify blizzards.
*There is a glitch where if you sit in a chair, you will not be damaged by the blizzard.
*The blizzard is arguably the most confusing disaster in Natural Disaster Survival, because of its unclear weather. The snow animation plays even if you are indoors or even in the [[Lobby Tower|Lobby]].
*Like a [[Sandstorm]], blizzards can fling bricks away, so choose a safe place to stay.
*If the blizzard happens in a map like [[Arch Park]], then chances of survival would be lower than a map with just a building, such as [[Glass Office|Glass Office.]]
{{Disasters}}
[[Category:Disasters]]
[[Category:Medium Difficulty]]
[[Category:Blizzard]]
4273e4c0c48d08a3c63462b7b6bbcfdd691f9beb
File:Blizzard stage 1.png
6
59
91
2023-08-09T17:19:21Z
Liamd967
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Blizzard stage 2.png
6
60
92
2023-08-09T17:20:06Z
Liamd967
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Deadly Virus
0
61
93
2023-08-09T17:23:51Z
Liamd967
2
Created page with "{{Infobox disaster |title = Deadly Virus |image = C19.png |caption = Virus Droplets |weather = Sunny |difficulty = Depends on other players actions |best_location = In places that are spread out, or places that only people with Balloons can access |warning = Deadly Virus! Avoid crowds |warning_bar = WARNING Deadly Virus.png }} '''Deadly Virus''' is one of the 12 disasters in Natural Disaster Survival. During a deadly virus, a few se..."
wikitext
text/x-wiki
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
'''Deadly Virus''' is one of the 12 disasters in Natural Disaster Survival. During a deadly virus, a few selected players will begin coughing and sneezing, releasing purple droplets representing virus onto the map. These droplets will infect other players on touch, and can kill players.
== Description==
At the beginning of the round, only a few select players will be infected by the virus, and they will begin to cough purple droplets. As the round progresses, more and more particles will spread around if the player moves around, while they continue to lose health. The first players to be infected can just barely survive with the [[apple]].
Coming into contact with the virus particles will result in the player being infected, and will spread the virus even further, which will make it extremely difficult to find a way out. However, if the players manage to distance themselves from each other, it will be very easy to finish the round and get almost every player to win.
==Identify==
During a Deadly Virus, the weather is sunny. However, lots of other disasters have sunny skies, so it's not possible to know if a Deadly Virus is happening.
==How to Survive==
[[File:Deadly Virus in Heights School 2.0.png|thumb|A droplet of Deadly Virus in Heights School]]
The best way to survive this disaster is to stay away from virus droplets and other players. It is best to stay outside, since buildings can be crowded, leaving you at higher risk of being infected. You can also go to places where rarely anyone stays in, such as the top of one of the buildings in [[Modest Headquarters]]. Using the [[balloon]] to jump away from other players can help a lot. If you are infected, constantly eating the [[Red Apple|red apple]] will allow you to stay alive for much longer, potentially allowing you to survive infected.
==Trivia==
*'''Stickmasterluke''' has mentioned that this disaster is in testing, and may be removed in the future.
*This disaster is inspired by the [https://en.wikipedia.org/wiki/COVID-19_pandemic COVID-19 pandemic], which was widespread throughout the world when the virus update was released. This resulted in controversy from some players.
*This is the first and currently the only disaster that does not unanchor structures. This is because the disaster only affects players, and encourages players to stay apart, because if a structure is destroyed it will be harder to distance from other people and avoid infection droplets.
*This is the newest disaster in Natural Disaster Survival, added on April 12, 2021.
==Navigation==
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
45fab7ac49b34b16491c4f41dfa8ec14d16937f2
File:Deadly Virus in Heights School 2.0.png
6
62
94
2023-08-09T17:25:09Z
Liamd967
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Earthquake
0
63
95
2023-08-09T17:29:55Z
Liamd967
2
Created page with "{{Infobox disaster |title = Earthquake |image = <gallery> RobloxScreenShot20200619 145956582 2.0.png|In-game D EQ.png|Top-view </gallery> |caption = |weather = Sunny |difficulty = Hard |best_location = Jumping outside on the grass, away from bricks and structures |warning_bar = WARNING Earthquake.png }} The '''Earthquake''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. During an earthquake, players and brick..."
wikitext
text/x-wiki
{{Infobox disaster
|title = Earthquake
|image = <gallery>
RobloxScreenShot20200619 145956582 2.0.png|In-game
D EQ.png|Top-view
</gallery>
|caption =
|weather = Sunny
|difficulty = Hard
|best_location = Jumping outside on the grass, away from bricks and structures
|warning_bar = WARNING Earthquake.png
}}
The '''Earthquake''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. During an earthquake, players and bricks will start shaking, jumping and moving around the island, and they could sometimes fall off the map or get flung off the island.
== Ways to Survive ==
The best way to survive this disaster is to head out of any building, stay on the grass and jump while staying away from bricks, since stepping on blocks could damage you or even fling you off the map, making you die instantly. It is preferred to not jump with the balloon, as it can fling or damage you.
If you jump around, you can control where you move, but there is a chance you can get flung off, even if you are not on the ground.
== Trivia ==
[[File:MH Earthquake.png|200px|thumb|An earthquake destroying [[Modest Headquarters|Modest Headquarters.]]]]
*Earthquakes can cause intense lag, which may result into players having a hard time taking control of their character and getting flung off the map.
*Players used to be able to avoid shaking during earthquakes by standing on the [[Red Torsoed NPC]], but it has been removed.
*Earthquake can shake and damage parts in the sky. That means that in [[Launch Land]], if there is an earthquake, the rocket would be destroyed, even if it is already launched.
{{Disasters}}
[[Category:Disasters]]
[[Category:Hard Difficulty]]
e1591cf29ec601db9ed85cc753d3268da26d7a71
File:MH Earthquake.png
6
64
96
2023-08-09T17:32:14Z
Liamd967
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Module:Infobox
828
65
97
2023-08-11T08:04:26Z
PercyUK
4
Created page with "local p = {} local args = {} local origArgs = {} local root local empty_row_categories = {} local category_in_empty_row_pattern = '%[%[%s*[Cc][Aa][Tt][Ee][Gg][Oo][Rr][Yy]%s*:[^]]*]]' local has_rows = false local function fixChildBoxes(sval, tt) local function notempty( s ) return s and s:match( '%S' ) end if notempty(sval) then local marker = '<span class=special_infobox_marker>' local s = sval s = mw.ustring.gsub(s, '(<%s*[Tt][Rr])', marker .. '%1') s = mw...."
Scribunto
text/plain
local p = {}
local args = {}
local origArgs = {}
local root
local empty_row_categories = {}
local category_in_empty_row_pattern = '%[%[%s*[Cc][Aa][Tt][Ee][Gg][Oo][Rr][Yy]%s*:[^]]*]]'
local has_rows = false
local function fixChildBoxes(sval, tt)
local function notempty( s ) return s and s:match( '%S' ) end
if notempty(sval) then
local marker = '<span class=special_infobox_marker>'
local s = sval
s = mw.ustring.gsub(s, '(<%s*[Tt][Rr])', marker .. '%1')
s = mw.ustring.gsub(s, '(</[Tt][Rr]%s*>)', '%1' .. marker)
if s:match(marker) then
s = mw.ustring.gsub(s, marker .. '%s*' .. marker, '')
s = mw.ustring.gsub(s, '([\r\n]|-[^\r\n]*[\r\n])%s*' .. marker, '%1')
s = mw.ustring.gsub(s, marker .. '%s*([\r\n]|-)', '%1')
s = mw.ustring.gsub(s, '(</[Cc][Aa][Pp][Tt][Ii][Oo][Nn]%s*>%s*)' .. marker, '%1')
s = mw.ustring.gsub(s, '(<%s*[Tt][Aa][Bb][Ll][Ee][^<>]*>%s*)' .. marker, '%1')
s = mw.ustring.gsub(s, '^(%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1')
s = mw.ustring.gsub(s, '([\r\n]%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1')
s = mw.ustring.gsub(s, marker .. '(%s*</[Tt][Aa][Bb][Ll][Ee]%s*>)', '%1')
s = mw.ustring.gsub(s, marker .. '(%s*\n|%})', '%1')
end
if s:match(marker) then
local subcells = mw.text.split(s, marker)
s = ''
for k = 1, #subcells do
if k == 1 then
s = s .. subcells[k] .. '</' .. tt .. '></tr>'
elseif k == #subcells then
local rowstyle = ' style="display:none"'
if notempty(subcells[k]) then rowstyle = '' end
s = s .. '<tr' .. rowstyle ..'><' .. tt .. ' colspan=2>\n' ..
subcells[k]
elseif notempty(subcells[k]) then
if (k % 2) == 0 then
s = s .. subcells[k]
else
s = s .. '<tr><' .. tt .. ' colspan=2>\n' ..
subcells[k] .. '</' .. tt .. '></tr>'
end
end
end
end
-- the next two lines add a newline at the end of lists for the PHP parser
-- [[Special:Diff/849054481]]
-- remove when [[:phab:T191516]] is fixed or OBE
s = mw.ustring.gsub(s, '([\r\n][%*#;:][^\r\n]*)$', '%1\n')
s = mw.ustring.gsub(s, '^([%*#;:][^\r\n]*)$', '%1\n')
s = mw.ustring.gsub(s, '^([%*#;:])', '\n%1')
s = mw.ustring.gsub(s, '^(%{%|)', '\n%1')
return s
else
return sval
end
end
-- Cleans empty tables
local function cleanInfobox()
root = tostring(root)
if has_rows == false then
root = mw.ustring.gsub(root, '<table[^<>]*>%s*</table>', '')
end
end
-- Returns the union of the values of two tables, as a sequence.
local function union(t1, t2)
local vals = {}
for k, v in pairs(t1) do
vals[v] = true
end
for k, v in pairs(t2) do
vals[v] = true
end
local ret = {}
for k, v in pairs(vals) do
table.insert(ret, k)
end
return ret
end
-- Returns a table containing the numbers of the arguments that exist
-- for the specified prefix. For example, if the prefix was 'data', and
-- 'data1', 'data2', and 'data5' exist, it would return {1, 2, 5}.
local function getArgNums(prefix)
local nums = {}
for k, v in pairs(args) do
local num = tostring(k):match('^' .. prefix .. '([1-9]%d*)$')
if num then table.insert(nums, tonumber(num)) end
end
table.sort(nums)
return nums
end
-- Adds a row to the infobox, with either a header cell
-- or a label/data cell combination.
local function addRow(rowArgs)
if rowArgs.header and rowArgs.header ~= '_BLANK_' then
has_rows = true
root
:tag('tr')
:addClass(rowArgs.rowclass)
:cssText(rowArgs.rowstyle)
:tag('th')
:attr('colspan', '2')
:addClass('infobox-header')
:addClass(rowArgs.class)
:addClass(args.headerclass)
-- @deprecated next; target .infobox-<name> .infobox-header
:cssText(args.headerstyle)
:cssText(rowArgs.rowcellstyle)
:wikitext(fixChildBoxes(rowArgs.header, 'th'))
if rowArgs.data then
root:wikitext(
'[[Category:Pages which use infobox templates with ignored data cells]]'
)
end
elseif rowArgs.data and rowArgs.data:gsub(
category_in_empty_row_pattern, ''
):match('^%S') then
has_rows = true
local row = root:tag('tr')
row:addClass(rowArgs.rowclass)
row:cssText(rowArgs.rowstyle)
if rowArgs.label then
row
:tag('th')
:attr('scope', 'row')
:addClass('infobox-label')
-- @deprecated next; target .infobox-<name> .infobox-label
:cssText(args.labelstyle)
:cssText(rowArgs.rowcellstyle)
:wikitext(rowArgs.label)
:done()
end
local dataCell = row:tag('td')
dataCell
:attr('colspan', not rowArgs.label and '2' or nil)
:addClass(not rowArgs.label and 'infobox-full-data' or 'infobox-data')
:addClass(rowArgs.class)
-- @deprecated next; target .infobox-<name> .infobox(-full)-data
:cssText(rowArgs.datastyle)
:cssText(rowArgs.rowcellstyle)
:wikitext(fixChildBoxes(rowArgs.data, 'td'))
else
table.insert(empty_row_categories, rowArgs.data or '')
end
end
local function renderTitle()
if not args.title then return end
has_rows = true
root
:tag('caption')
:addClass('infobox-title')
:addClass(args.titleclass)
-- @deprecated next; target .infobox-<name> .infobox-title
:cssText(args.titlestyle)
:wikitext(args.title)
end
local function renderAboveRow()
if not args.above then return end
has_rows = true
root
:tag('tr')
:tag('th')
:attr('colspan', '2')
:addClass('infobox-above')
:addClass(args.aboveclass)
-- @deprecated next; target .infobox-<name> .infobox-above
:cssText(args.abovestyle)
:wikitext(fixChildBoxes(args.above,'th'))
end
local function renderBelowRow()
if not args.below then return end
has_rows = true
root
:tag('tr')
:tag('td')
:attr('colspan', '2')
:addClass('infobox-below')
:addClass(args.belowclass)
-- @deprecated next; target .infobox-<name> .infobox-below
:cssText(args.belowstyle)
:wikitext(fixChildBoxes(args.below,'td'))
end
local function addSubheaderRow(subheaderArgs)
if subheaderArgs.data and
subheaderArgs.data:gsub(category_in_empty_row_pattern, ''):match('^%S') then
has_rows = true
local row = root:tag('tr')
row:addClass(subheaderArgs.rowclass)
local dataCell = row:tag('td')
dataCell
:attr('colspan', '2')
:addClass('infobox-subheader')
:addClass(subheaderArgs.class)
:cssText(subheaderArgs.datastyle)
:cssText(subheaderArgs.rowcellstyle)
:wikitext(fixChildBoxes(subheaderArgs.data, 'td'))
else
table.insert(empty_row_categories, subheaderArgs.data or '')
end
end
local function renderSubheaders()
if args.subheader then
args.subheader1 = args.subheader
end
if args.subheaderrowclass then
args.subheaderrowclass1 = args.subheaderrowclass
end
local subheadernums = getArgNums('subheader')
for k, num in ipairs(subheadernums) do
addSubheaderRow({
data = args['subheader' .. tostring(num)],
-- @deprecated next; target .infobox-<name> .infobox-subheader
datastyle = args.subheaderstyle,
rowcellstyle = args['subheaderstyle' .. tostring(num)],
class = args.subheaderclass,
rowclass = args['subheaderrowclass' .. tostring(num)]
})
end
end
local function addImageRow(imageArgs)
if imageArgs.data and
imageArgs.data:gsub(category_in_empty_row_pattern, ''):match('^%S') then
has_rows = true
local row = root:tag('tr')
row:addClass(imageArgs.rowclass)
local dataCell = row:tag('td')
dataCell
:attr('colspan', '2')
:addClass('infobox-image')
:addClass(imageArgs.class)
:cssText(imageArgs.datastyle)
:wikitext(fixChildBoxes(imageArgs.data, 'td'))
else
table.insert(empty_row_categories, imageArgs.data or '')
end
end
local function renderImages()
if args.image then
args.image1 = args.image
end
if args.caption then
args.caption1 = args.caption
end
local imagenums = getArgNums('image')
for k, num in ipairs(imagenums) do
local caption = args['caption' .. tostring(num)]
local data = mw.html.create():wikitext(args['image' .. tostring(num)])
if caption then
data
:tag('div')
:addClass('infobox-caption')
-- @deprecated next; target .infobox-<name> .infobox-caption
:cssText(args.captionstyle)
:wikitext(caption)
end
addImageRow({
data = tostring(data),
-- @deprecated next; target .infobox-<name> .infobox-image
datastyle = args.imagestyle,
class = args.imageclass,
rowclass = args['imagerowclass' .. tostring(num)]
})
end
end
-- When autoheaders are turned on, preprocesses the rows
local function preprocessRows()
if not args.autoheaders then return end
local rownums = union(getArgNums('header'), getArgNums('data'))
table.sort(rownums)
local lastheader
for k, num in ipairs(rownums) do
if args['header' .. tostring(num)] then
if lastheader then
args['header' .. tostring(lastheader)] = nil
end
lastheader = num
elseif args['data' .. tostring(num)] and
args['data' .. tostring(num)]:gsub(
category_in_empty_row_pattern, ''
):match('^%S') then
local data = args['data' .. tostring(num)]
if data:gsub(category_in_empty_row_pattern, ''):match('%S') then
lastheader = nil
end
end
end
if lastheader then
args['header' .. tostring(lastheader)] = nil
end
end
-- Gets the union of the header and data argument numbers,
-- and renders them all in order
local function renderRows()
local rownums = union(getArgNums('header'), getArgNums('data'))
table.sort(rownums)
for k, num in ipairs(rownums) do
addRow({
header = args['header' .. tostring(num)],
label = args['label' .. tostring(num)],
data = args['data' .. tostring(num)],
datastyle = args.datastyle,
class = args['class' .. tostring(num)],
rowclass = args['rowclass' .. tostring(num)],
-- @deprecated next; target .infobox-<name> rowclass
rowstyle = args['rowstyle' .. tostring(num)],
rowcellstyle = args['rowcellstyle' .. tostring(num)]
})
end
end
local function renderNavBar()
if not args.name then return end
has_rows = true
root
:tag('tr')
:tag('td')
:attr('colspan', '2')
:addClass('infobox-navbar')
:wikitext(require('Module:Navbar')._navbar{
args.name,
mini = 1,
})
end
local function renderItalicTitle()
local italicTitle = args['italic title'] and mw.ustring.lower(args['italic title'])
if italicTitle == '' or italicTitle == 'force' or italicTitle == 'yes' then
root:wikitext(mw.getCurrentFrame():expandTemplate({title = 'italic title'}))
end
end
-- Categories in otherwise empty rows are collected in empty_row_categories.
-- This function adds them to the module output. It is not affected by
-- args.decat because this module should not prevent module-external categories
-- from rendering.
local function renderEmptyRowCategories()
for _, s in ipairs(empty_row_categories) do
root:wikitext(s)
end
end
-- Render tracking categories. args.decat == turns off tracking categories.
local function renderTrackingCategories()
if args.decat == 'yes' then return end
if args.child == 'yes' then
if args.title then
root:wikitext(
'[[Category:Pages which use embedded infobox templates with the title parameter]]'
)
end
elseif #(getArgNums('data')) == 0 and mw.title.getCurrentTitle().namespace == 0 then
root:wikitext('[[Category:Articles which use infobox templates with no data rows]]')
end
end
--[=[
Loads the templatestyles for the infobox.
TODO: load base templatestyles here rather than in MediaWiki:Common.css
We aren't doing it here yet because there are 4-5000 pages with 'raw' infobox
tables. See [[Mediawiki_talk:Common.css/to_do#Infobox]] and/or come help :).
When we do this we should clean up the inline CSS below too.
Will have to do some bizarre conversion category like with sidebar.
]=]
local function loadTemplateStyles()
local frame = mw.getCurrentFrame()
-- See function description
-- local base_templatestyles = frame:extensionTag{
-- name = 'templatestyles', args = { src = cfg.i18n.templatestyles }
-- }
local templatestyles = ''
if args['templatestyles'] then templatestyles = frame:extensionTag{
name = 'templatestyles', args = { src = args['templatestyles'] }
}
end
local child_templatestyles = ''
if args['child templatestyles'] then child_templatestyles = frame:extensionTag{
name = 'templatestyles', args = { src = args['child templatestyles'] }
}
end
local grandchild_templatestyles = ''
if args['grandchild templatestyles'] then grandchild_templatestyles = frame:extensionTag{
name = 'templatestyles', args = { src = args['grandchild templatestyles'] }
}
end
return table.concat({
-- base_templatestyles, -- see function description
templatestyles,
child_templatestyles,
grandchild_templatestyles
})
end
-- Specify the overall layout of the infobox, with special settings if the
-- infobox is used as a 'child' inside another infobox.
local function _infobox()
if args.child ~= 'yes' then
root = mw.html.create('table')
root
:addClass(args.subbox == 'yes' and 'infobox-subbox' or 'infobox')
:addClass(args.bodyclass)
-- @deprecated next; target .infobox-<name>
:cssText(args.bodystyle)
renderTitle()
renderAboveRow()
else
root = mw.html.create()
root
:wikitext(args.title)
end
renderSubheaders()
renderImages()
preprocessRows()
renderRows()
renderBelowRow()
renderNavBar()
renderItalicTitle()
renderEmptyRowCategories()
renderTrackingCategories()
cleanInfobox()
return loadTemplateStyles() .. root
end
-- If the argument exists and isn't blank, add it to the argument table.
-- Blank arguments are treated as nil to match the behaviour of ParserFunctions.
local function preprocessSingleArg(argName)
if origArgs[argName] and origArgs[argName] ~= '' then
args[argName] = origArgs[argName]
end
end
-- Assign the parameters with the given prefixes to the args table, in order, in
-- batches of the step size specified. This is to prevent references etc. from
-- appearing in the wrong order. The prefixTable should be an array containing
-- tables, each of which has two possible fields, a "prefix" string and a
-- "depend" table. The function always parses parameters containing the "prefix"
-- string, but only parses parameters in the "depend" table if the prefix
-- parameter is present and non-blank.
local function preprocessArgs(prefixTable, step)
if type(prefixTable) ~= 'table' then
error("Non-table value detected for the prefix table", 2)
end
if type(step) ~= 'number' then
error("Invalid step value detected", 2)
end
-- Get arguments without a number suffix, and check for bad input.
for i,v in ipairs(prefixTable) do
if type(v) ~= 'table' or type(v.prefix) ~= "string" or
(v.depend and type(v.depend) ~= 'table') then
error('Invalid input detected to preprocessArgs prefix table', 2)
end
preprocessSingleArg(v.prefix)
-- Only parse the depend parameter if the prefix parameter is present
-- and not blank.
if args[v.prefix] and v.depend then
for j, dependValue in ipairs(v.depend) do
if type(dependValue) ~= 'string' then
error('Invalid "depend" parameter value detected in preprocessArgs')
end
preprocessSingleArg(dependValue)
end
end
end
-- Get arguments with number suffixes.
local a = 1 -- Counter variable.
local moreArgumentsExist = true
while moreArgumentsExist == true do
moreArgumentsExist = false
for i = a, a + step - 1 do
for j,v in ipairs(prefixTable) do
local prefixArgName = v.prefix .. tostring(i)
if origArgs[prefixArgName] then
-- Do another loop if any arguments are found, even blank ones.
moreArgumentsExist = true
preprocessSingleArg(prefixArgName)
end
-- Process the depend table if the prefix argument is present
-- and not blank, or we are processing "prefix1" and "prefix" is
-- present and not blank, and if the depend table is present.
if v.depend and (args[prefixArgName] or (i == 1 and args[v.prefix])) then
for j,dependValue in ipairs(v.depend) do
local dependArgName = dependValue .. tostring(i)
preprocessSingleArg(dependArgName)
end
end
end
end
a = a + step
end
end
-- Parse the data parameters in the same order that the old {{infobox}} did, so
-- that references etc. will display in the expected places. Parameters that
-- depend on another parameter are only processed if that parameter is present,
-- to avoid phantom references appearing in article reference lists.
local function parseDataParameters()
preprocessSingleArg('autoheaders')
preprocessSingleArg('child')
preprocessSingleArg('bodyclass')
preprocessSingleArg('subbox')
preprocessSingleArg('bodystyle')
preprocessSingleArg('title')
preprocessSingleArg('titleclass')
preprocessSingleArg('titlestyle')
preprocessSingleArg('above')
preprocessSingleArg('aboveclass')
preprocessSingleArg('abovestyle')
preprocessArgs({
{prefix = 'subheader', depend = {'subheaderstyle', 'subheaderrowclass'}}
}, 10)
preprocessSingleArg('subheaderstyle')
preprocessSingleArg('subheaderclass')
preprocessArgs({
{prefix = 'image', depend = {'caption', 'imagerowclass'}}
}, 10)
preprocessSingleArg('captionstyle')
preprocessSingleArg('imagestyle')
preprocessSingleArg('imageclass')
preprocessArgs({
{prefix = 'header'},
{prefix = 'data', depend = {'label'}},
{prefix = 'rowclass'},
{prefix = 'rowstyle'},
{prefix = 'rowcellstyle'},
{prefix = 'class'}
}, 50)
preprocessSingleArg('headerclass')
preprocessSingleArg('headerstyle')
preprocessSingleArg('labelstyle')
preprocessSingleArg('datastyle')
preprocessSingleArg('below')
preprocessSingleArg('belowclass')
preprocessSingleArg('belowstyle')
preprocessSingleArg('name')
-- different behaviour for italics if blank or absent
args['italic title'] = origArgs['italic title']
preprocessSingleArg('decat')
preprocessSingleArg('templatestyles')
preprocessSingleArg('child templatestyles')
preprocessSingleArg('grandchild templatestyles')
end
-- If called via #invoke, use the args passed into the invoking template.
-- Otherwise, for testing purposes, assume args are being passed directly in.
function p.infobox(frame)
if frame == mw.getCurrentFrame() then
origArgs = frame:getParent().args
else
origArgs = frame
end
parseDataParameters()
return _infobox()
end
-- For calling via #invoke within a template
function p.infoboxTemplate(frame)
origArgs = {}
for k,v in pairs(frame.args) do origArgs[k] = mw.text.trim(v) end
parseDataParameters()
return _infobox()
end
return p
8da3d8cb2583739d63030681ca84df90700981fa
Template:Infobox
10
66
98
2023-08-11T08:06:23Z
PercyUK
4
Created page with "{{#invoke:Infobox|infobox}}<noinclude> Uses [[Module:Infobox|Wikipedia infobox]] {{Infobox | bodystyle = float: right; clear: right; margin: 0 0 .5em 1em; width: 270px; border: 1px solid #eaecf0; background: #f8f9fa; | title = title | above = above | subheader = subheader | subheader2 = subheader2 <br> ―— | image = image | caption = caption | image2 = image2 | caption2 = caption2 <br> ―— | header1 = header1 | label2 = label2 | data2 = data..."
wikitext
text/x-wiki
{{#invoke:Infobox|infobox}}<noinclude>
Uses [[Module:Infobox|Wikipedia infobox]]
{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 .5em 1em;
width: 270px;
border: 1px solid #eaecf0;
background: #f8f9fa;
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2 <br> ―—
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2 <br> ―—
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3 <br> ―—
| below = below
}}
<pre>
{{Infobox
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
</pre>
<br clear=all>
; bodystyle
{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 .5em 1em;
width: 270px;
border: 1px solid #eaecf0;
background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
<pre>
{{Infobox
| bodystyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
</pre>
<br clear=all>
; titlestyle
{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 .5em 1em;
width: 270px;
border: 1px solid #eaecf0;
background: #f8f9fa;
| titlestyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
<pre>
{{Infobox
| titlestyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
</pre>
<br clear=all>
; abovestyle
{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 .5em 1em;
width: 270px;
border: 1px solid #eaecf0;
background: #f8f9fa;
| abovestyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
<pre>
{{Infobox
| abovestyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
</pre>
<br clear=all>
; imagestyle
{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 .5em 1em;
width: 270px;
border: 1px solid #eaecf0;
background: #f8f9fa;
| imagestyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
<pre>
{{Infobox
| imagestyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
</pre>
<br clear=all>
; captionstyle
{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 .5em 1em;
width: 270px;
border: 1px solid #eaecf0;
background: #f8f9fa;
| captionstyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
<pre>
{{Infobox
| captionstyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
</pre>
<br clear=all>
; rowstyle
{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 .5em 1em;
width: 270px;
border: 1px solid #eaecf0;
background: #f8f9fa;
| rowstyle2 = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
<pre>
{{Infobox
| rowstyle2 = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
</pre>
<br clear=all>
; headerstyle
{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 .5em 1em;
width: 270px;
border: 1px solid #eaecf0;
background: #f8f9fa;
| headerstyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
<pre>
{{Infobox
| headerstyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
</pre>
<br clear=all>
; labelstyle
{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 .5em 1em;
width: 270px;
border: 1px solid #eaecf0;
background: #f8f9fa;
| labelstyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
<pre>
{{Infobox
| labelstyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
</pre>
<br clear=all>
; datastyle
{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 .5em 1em;
width: 270px;
border: 1px solid #eaecf0;
background: #f8f9fa;
| datastyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
<pre>
{{Infobox
| datastyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
</pre>
<br clear=all>
; belowstyle
{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 .5em 1em;
width: 270px;
border: 1px solid #eaecf0;
background: #f8f9fa;
| belowstyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
<pre>
{{Infobox
| belowstyle = background:beige
| title = title
| above = above
| subheader = subheader
| subheader2 = subheader2
| image = image
| caption = caption
| image2 = image2
| caption2 = caption2
| header1 = header1
| label2 = label2
| data2 = data2
| data3 = data3
| below = below
}}
</pre>
</noinclude>
4cd5f3989507bd0cf4f885a72aef5957c804a05c
Template:Infobox disaster
10
67
99
2023-08-11T08:29:36Z
PercyUK
4
Created page with "<includeonly>{{Infobox | bodystyle = float: right; clear: right; margin: 0 0 1em 1em; width: 270px; border-spacing: 0; padding: 0; border: 1px solid {{{border|#ccc}}}; background: {{{background|}}}; font-family: rubik,helvetica,arial,sans-serif; font-size: 12px; border-collapse: collapse; <!-- for hidden border --> | abovestyle = font-size: 18px; padding: 12px; background: {{{border|#ccc}}}; color: {{{colour|}}}; | imagestyle = text-align: center; padding: 0; |..."
wikitext
text/x-wiki
<includeonly>{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 1em 1em;
width: 270px;
border-spacing: 0;
padding: 0;
border: 1px solid {{{border|#ccc}}};
background: {{{background|}}};
font-family: rubik,helvetica,arial,sans-serif;
font-size: 12px;
border-collapse: collapse; <!-- for hidden border -->
| abovestyle =
font-size: 18px;
padding: 12px;
background: {{{border|#ccc}}};
color: {{{colour|}}};
| imagestyle =
text-align: center;
padding: 0;
| captionstyle =
padding: 5px;
color: #6d6d6d;
font-style: italic;
| headerstyle =
background: {{{border|#ccc}}};
color: {{{colour|}}};
font-size: 14px;
padding: 9px;
| labelstyle =
vertical-align: top;
text-align: left;
padding: 5px 0 5px 9px;
border-top: 1px solid {{{border|#ccc}}};
width: 80px;
| datastyle =
vertical-align: top;
padding: 5px 9px;
border-top: 1px solid {{{border|#ccc}}};
| rowstyle7 =
border-top: hidden;
| belowstyle =
text-align: center;
padding: 0;
|above = {{{title|{{PAGENAME}}}}}
|image = {{#if: {{{image|}}}| [[File:{{{image|}}}|{{{image_size|268}}}px|link=]] }}
|caption = {{{caption|}}}
|header1 = Disaster Information
|label2 = Weather
|data2 = {{{weather|}}}
|label3 = Difficulty
|data3 = {{{difficulty|}}}
|label4 = Best Location
|data4 = {{{best_location|}}}
|header5 = {{#if: {{{warning|}}}{{{warning_bar|}}}| Disaster Warning }}
|data6 = {{{warning|}}}
|below = {{#if: {{{warning_bar|}}}| [[File:{{{warning_bar|}}}|{{{image_size|268}}}px|link=]] }}
}}</includeonly><noinclude><!--
-->
; default colours
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
</pre>
<br clear=all>
; colour variables
{{Infobox disaster
|border = #2c884b
|colour = <!-- header text --> white
|background =
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|border = #2c884b
|colour = <!-- header text --> white
|background =
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
</pre>
</noinclude>
3e19b8a6356f76cb06261303ef163be191a0dd2a
Template:Disasters
10
68
100
2023-08-11T08:34:04Z
PercyUK
4
Created page with "{{Infobox | bodystyle = border: 1px solid #6f4730; width: 100%; margin-bottom: 8px; | abovestyle = background: #995f46; color: white; padding: 0.3em; | labelstyle = width: 1%; background: #995f46; padding: 0.3em 1em; text-align: right; white-space: nowrap; color: white; | datastyle = padding: 0.3em; |above = Disasters |label1 = A – E |data1 = [[Acid Rain]] • [[Blizzard]] • [[Deadly Virus]] • [[Earthquake]]..."
wikitext
text/x-wiki
{{Infobox
| bodystyle =
border: 1px solid #6f4730;
width: 100%;
margin-bottom: 8px;
| abovestyle =
background: #995f46;
color: white;
padding: 0.3em;
| labelstyle =
width: 1%;
background: #995f46;
padding: 0.3em 1em;
text-align: right;
white-space: nowrap;
color: white;
| datastyle =
padding: 0.3em;
|above = Disasters
|label1 = A – E
|data1 = [[Acid Rain]] • [[Blizzard]] • [[Deadly Virus]] • [[Earthquake]]
|label2 = F – S
|data2 = [[Fire]] • [[Flash Flood]] • [[Meteor Shower]] • [[Sandstorm]]
|label3 = T – Z
|data3 = [[Thunderstorm]] • [[Tornado]] • [[Tsunami]] • [[Volcanic Eruption]]
|label4 = Other
|data4 = [[Multi Disaster]]
}}
7806b82ef60c400424c816f77507b3829503510d
User talk:Liamd967
3
69
101
2023-08-11T08:57:27Z
PercyUK
4
Created page with "==Infoboxes== I notice that you haven't created your infoboxes yet. The 2 infoboxes I use: # <infobox> <br> Is enabled via [[Special:ManageWiki/extensions#mw-section-parserhooks]]. Look for <code>Portable Infobox</code>. # Wikipedia module <br> I have [[Template:Infobox|added it to your wiki]] giving you 2 options. For examples, I have cloned [[Template:Infobox disaster]] and [[Template:Disasters]] using Fandom layout. For gallery, enable <code>TabberNeue</code> fro..."
wikitext
text/x-wiki
==Infoboxes==
I notice that you haven't created your infoboxes yet. The 2 infoboxes I use:
# <infobox> <br> Is enabled via [[Special:ManageWiki/extensions#mw-section-parserhooks]]. Look for <code>Portable Infobox</code>.
# Wikipedia module <br> I have [[Template:Infobox|added it to your wiki]] giving you 2 options. For examples, I have cloned [[Template:Infobox disaster]] and [[Template:Disasters]] using Fandom layout.
For gallery, enable <code>TabberNeue</code> from [[Special:ManageWiki/extensions#mw-section-parserhooks]] <br> - [[User:PercyUK|PercyUK]] ([[User talk:PercyUK|talk]]) 08:56, 11 August 2023 (UTC)
5717b2cb558f6cf8a784c49913c1ba695bd9e234
102
101
2023-08-11T19:37:19Z
Liamd967
2
/* Infoboxes */
wikitext
text/x-wiki
==Infoboxes==
I notice that you haven't created your infoboxes yet. The 2 infoboxes I use:
# <infobox> <br> Is enabled via [[Special:ManageWiki/extensions#mw-section-parserhooks]]. Look for <code>Portable Infobox</code>.
# Wikipedia module <br> I have [[Template:Infobox|added it to your wiki]] giving you 2 options. For examples, I have cloned [[Template:Infobox disaster]] and [[Template:Disasters]] using Fandom layout.
For gallery, enable <code>TabberNeue</code> from [[Special:ManageWiki/extensions#mw-section-parserhooks]] <br> - [[User:PercyUK|PercyUK]] ([[User talk:PercyUK|talk]]) 08:56, 11 August 2023 (UTC)
thanks for your help I will make you admin
c205e2ab2915f190841775facd9d25867e3a06fa
Acid Rain
0
29
103
89
2023-08-11T19:48:33Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox disaster
|title = Acid Rain
|image = <gallery>
AcidRain 2.0.jpg|In-game
D AR.png|Top-view
</gallery>
|weather = Cloudy
|difficulty = Medium
|best_location = In a building/under any available square trees
|warning_bar = WARNING Acid Rain.png
}}
'''Acid Rain''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. From the clouds, this disaster will precipitate deadly acidic droplets on the map. Players exposed to the rain will be damaged by the rain, eventually dying if not sheltered from the rain fast enough.
== Characteristics ==
The acidic droplets turn bricks grey, then green. When green, the brick will disconnect from the rest of the structure if further exposed to the rain. If it is still exposed, the brick will turn a darker and darker shade of green. Eventually, it becomes black and disappears (this may not happen if the color of the original brick is similar to the affected brick). Avoid touching bricks affected by the rain, because they deal damage on contact.
== Identifying ==
One way of identifying this disaster is by listening to the wind noise that accompanies the storm clouds, if it starts immediately upon arrival, then that means it is an Acid Rain.
== How to Survive ==
The best way to survive this disaster is to stay in a shelter with a roof above you or go under a square tree. If the bricks above you are disconnected by the rain, quickly move to a different shelter, unless under a square tree.
== Tips ==
* A tip to know when Acid Rain is coming is by listening to the wind. If Acid Rain is about to happen, the sound appears at the exact moment the players are teleported to the map.
* It is hard to survive this disaster in some low maps such as [[Fort Indestructible]], as there is very little cover. The best way to survive in these maps is to just try to find as much shelter as you can.
* A tip to survive this disaster is to stay under a square tree. Square trees have 84 blocks in 4 layers: one on top, 9 in the middle-top, 25 in the middle-bottom, and 49 at the very bottom.
** However, [[Lucky Mart]]'s square trees aren't ideal. They are on a layer of acid-vulnerable dirt, exposed to the sky. If you hide under them, you will touch the acidic dirt.
== Trivia ==
* This disaster was added on January 14, 2014.
* This disaster is not very realistic, since in real life acid rain cannot dissolve objects easily, while in Natural Disaster Survival, acid rain can cause objects to unanchor in a matter of minutes.
{{Disasters}}
[[Category:Disasters]]
[[Category:Easy Difficulty]]
a6066f7559c62648b014e8daa5f7052d7bb522ad
File:AcidRain 2.0.jpg
6
71
105
2023-08-11T19:53:56Z
Liamd967
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Roblox 3 7 2021 1 50 54 PM.png
6
72
106
2023-08-11T20:03:05Z
Liamd967
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
115
106
2023-08-12T05:47:00Z
Liamd967
2
Liamd967 uploaded a new version of [[File:Roblox 3 7 2021 1 50 54 PM.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Infobox disaster
10
67
107
99
2023-08-12T05:34:57Z
Liamd967
2
wikitext
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; default colours
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
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}}
</pre>
<br clear=all>
; colour variables
{{Infobox disaster
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<pre>
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|image = C19.png
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}}
</pre>
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9b03dca0e31c52dac2bc34517f638ae02d23cc39
108
107
2023-08-12T05:36:04Z
Liamd967
2
wikitext
text/x-wiki
<includeonly>{{Infobox
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; default colours
{{Infobox disaster
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|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
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}}
</pre>
<br clear=all>
; colour variables
{{Infobox disaster
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<pre>
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|image = C19.png
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</pre>
</noinclude>
1ebf2e71f8f20167d7a19c8c0a78db9b75f57d33
109
108
2023-08-12T05:37:12Z
Liamd967
2
wikitext
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; default colours
{{Infobox disaster
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|image = C19.png
|caption = Virus Droplets
|weather = Sunny
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|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
</pre>
<br clear=all>
; colour variables
{{Infobox disaster
|border = #2c884b
|colour = <!-- header text --> white
|background =
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
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|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|border = #2c884b
|colour = <!-- header text --> white
|background =
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
</pre>
</noinclude>
7691b70c7674a27621d0e53ecfab7db26d790323
110
109
2023-08-12T05:37:53Z
Liamd967
2
Undo revision 109 by [[Special:Contributions/Liamd967|Liamd967]] ([[User talk:Liamd967|talk]])
wikitext
text/x-wiki
<includeonly>{{Infobox
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}}</includeonly><noinclude><!--
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; default colours
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
</pre>
<br clear=all>
; colour variables
{{Infobox disaster
|border = #2c884b
|colour = <!-- header text --> white
|background =
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|border = #2c884b
|colour = <!-- header text --> white
|background =
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
</pre>
</noinclude>
1ebf2e71f8f20167d7a19c8c0a78db9b75f57d33
111
110
2023-08-12T05:38:36Z
Liamd967
2
wikitext
text/x-wiki
<includeonly>{{Infobox
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border-spacing: 0;
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}}</includeonly><noinclude><!--
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; default colours
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
</pre>
<br clear=all>
; colour variables
{{Infobox disaster
|border = #2c884b
|colour = <!-- header text --> white
|background =
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|border = #2c884b
|colour = <!-- header text --> white
|background =
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
</pre>
</noinclude>
bd04e2688210ff32daf0e0e0df4507897277e0d6
116
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2023-08-12T05:49:54Z
Liamd967
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Reverted edits by [[Special:Contributions/Liamd967|Liamd967]] ([[User talk:Liamd967|talk]]) to last revision by [[User:PercyUK|PercyUK]]
wikitext
text/x-wiki
<includeonly>{{Infobox
| bodystyle =
float: right;
clear: right;
margin: 0 0 1em 1em;
width: 270px;
border-spacing: 0;
padding: 0;
border: 1px solid {{{border|#ccc}}};
background: {{{background|}}};
font-family: rubik,helvetica,arial,sans-serif;
font-size: 12px;
border-collapse: collapse; <!-- for hidden border -->
| abovestyle =
font-size: 18px;
padding: 12px;
background: {{{border|#ccc}}};
color: {{{colour|}}};
| imagestyle =
text-align: center;
padding: 0;
| captionstyle =
padding: 5px;
color: #6d6d6d;
font-style: italic;
| headerstyle =
background: {{{border|#ccc}}};
color: {{{colour|}}};
font-size: 14px;
padding: 9px;
| labelstyle =
vertical-align: top;
text-align: left;
padding: 5px 0 5px 9px;
border-top: 1px solid {{{border|#ccc}}};
width: 80px;
| datastyle =
vertical-align: top;
padding: 5px 9px;
border-top: 1px solid {{{border|#ccc}}};
| rowstyle7 =
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| belowstyle =
text-align: center;
padding: 0;
|above = {{{title|{{PAGENAME}}}}}
|image = {{#if: {{{image|}}}| [[File:{{{image|}}}|{{{image_size|268}}}px|link=]] }}
|caption = {{{caption|}}}
|header1 = Disaster Information
|label2 = Weather
|data2 = {{{weather|}}}
|label3 = Difficulty
|data3 = {{{difficulty|}}}
|label4 = Best Location
|data4 = {{{best_location|}}}
|header5 = {{#if: {{{warning|}}}{{{warning_bar|}}}| Disaster Warning }}
|data6 = {{{warning|}}}
|below = {{#if: {{{warning_bar|}}}| [[File:{{{warning_bar|}}}|{{{image_size|268}}}px|link=]] }}
}}</includeonly><noinclude><!--
-->
; default colours
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
</pre>
<br clear=all>
; colour variables
{{Infobox disaster
|border = #2c884b
|colour = <!-- header text --> white
|background =
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
<pre>
{{Infobox disaster
|border = #2c884b
|colour = <!-- header text --> white
|background =
|title = Deadly Virus
|image = C19.png
|caption = Virus Droplets
|weather = Sunny
|difficulty = Depends on other players actions
|best_location = In places that are spread out, or places that only people with Balloons can access
|warning = Deadly Virus! Avoid crowds
|warning_bar = WARNING Deadly Virus.png
}}
</pre>
</noinclude>
3e19b8a6356f76cb06261303ef163be191a0dd2a
File:D AR.png
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2023-08-12T05:42:22Z
Liamd967
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Blizzard
0
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2023-08-12T05:44:04Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox disaster
|title = Blizzard
|image = Roblox 3 7 2021 1 50 54 PM.png
|caption = View of a Blizzard.
|weather = Cloudy with a white haze
|difficulty = Medium
|best_location = In a corner, in a chair, near other players
|warning = Blizzard! Seek warmth and shelter!
|warning_bar = File:WARNING Blizzard.jpeg
}}
The '''Blizzard''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. During a blizzard, a white haze will appear in the sky, and player's screens will be covered with snow. Players out in the open will gradually lose health points until they die, and all unanchored bricks will be covered in snow and be dislodged from its original position.
==Identify==
To identify a blizzard, a white haze will appear on the horizon, the sky will turn foggy and white, allowing you to predict that the incoming disaster is a blizzard.
==How to Survive==
The best way to survive a blizzard is to find shelter to avoid taking damage. The best places to huddle up are in a corner or in a chair. If the bricks making up the corner you are huddling in or the chair you are sitting on get covered with snow and blow away, quickly find another corner if you can.
Huddling up with other players can give warmth too, and using the [[Apple]] can completely negate the chances of freezing from the blizzard, provided you don't get hit by anything, and that you keep eating the apple.
You can also stay right under the stairs, in the corner.
== Trivia==
*There are three different animations representing three different stages which shows how much you are exposed to the freezing outside. The first stage is the safest and you do not get damaged by the disaster. The last stage gives you most damage, and is a guaranteed death if you do not find shelter in time.
<gallery>
Blizzard stage 1.png|Stage 1
Blizzard stage 2.png|Stage 2
Blizzard stage 3.png|Stage 3
</gallery>
*Before a blizzard happens, a white haze appears in the sky, making it easy to identify blizzards.
*There is a glitch where if you sit in a chair, you will not be damaged by the blizzard.
*The blizzard is arguably the most confusing disaster in Natural Disaster Survival, because of its unclear weather. The snow animation plays even if you are indoors or even in the [[Lobby Tower|Lobby]].
*Like a [[Sandstorm]], blizzards can fling bricks away, so choose a safe place to stay.
*If the blizzard happens in a map like [[Arch Park]], then chances of survival would be lower than a map with just a building, such as [[Glass Office|Glass Office.]]
{{Disasters}}
[[Category:Disasters]]
[[Category:Medium Difficulty]]
[[Category:Blizzard]]
164d511f0f017d09e189ed7def56905287207809
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2023-08-12T05:45:28Z
Liamd967
2
wikitext
text/x-wiki
{{Infobox disaster
|title = Blizzard
|image = Roblox 3 7 2021 1 50 54 PM.png
|caption = View of a Blizzard.
|weather = Cloudy with a white haze
|difficulty = Medium
|best_location = In a corner, in a chair, near other players
|warning = Blizzard! Seek warmth and shelter!
|warning_bar = WARNING Blizzard.jpeg
}}
The '''Blizzard''' is one of the {{NUMBEROFDISASTERS}} disasters of Natural Disaster Survival. During a blizzard, a white haze will appear in the sky, and player's screens will be covered with snow. Players out in the open will gradually lose health points until they die, and all unanchored bricks will be covered in snow and be dislodged from its original position.
==Identify==
To identify a blizzard, a white haze will appear on the horizon, the sky will turn foggy and white, allowing you to predict that the incoming disaster is a blizzard.
==How to Survive==
The best way to survive a blizzard is to find shelter to avoid taking damage. The best places to huddle up are in a corner or in a chair. If the bricks making up the corner you are huddling in or the chair you are sitting on get covered with snow and blow away, quickly find another corner if you can.
Huddling up with other players can give warmth too, and using the [[Apple]] can completely negate the chances of freezing from the blizzard, provided you don't get hit by anything, and that you keep eating the apple.
You can also stay right under the stairs, in the corner.
== Trivia==
*There are three different animations representing three different stages which shows how much you are exposed to the freezing outside. The first stage is the safest and you do not get damaged by the disaster. The last stage gives you most damage, and is a guaranteed death if you do not find shelter in time.
<gallery>
Blizzard stage 1.png|Stage 1
Blizzard stage 2.png|Stage 2
Blizzard stage 3.png|Stage 3
</gallery>
*Before a blizzard happens, a white haze appears in the sky, making it easy to identify blizzards.
*There is a glitch where if you sit in a chair, you will not be damaged by the blizzard.
*The blizzard is arguably the most confusing disaster in Natural Disaster Survival, because of its unclear weather. The snow animation plays even if you are indoors or even in the [[Lobby Tower|Lobby]].
*Like a [[Sandstorm]], blizzards can fling bricks away, so choose a safe place to stay.
*If the blizzard happens in a map like [[Arch Park]], then chances of survival would be lower than a map with just a building, such as [[Glass Office|Glass Office.]]
{{Disasters}}
[[Category:Disasters]]
[[Category:Medium Difficulty]]
[[Category:Blizzard]]
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